uniform half4 color; | |
inline bool testA(half4 v) { | |
return v.x <= 0.5; | |
} | |
inline bool testB(half4 v) { | |
return v.x > 0.5; | |
} | |
void main() { | |
sk_FragColor = half4(0); | |
if (testA(color) && testB(color)) { | |
sk_FragColor = half4(0.5); | |
} | |
if (testB(color) || testA(color)) { | |
sk_FragColor = half4(1.0); | |
} | |
} |