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skia
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skia
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d7e2d5cadfebd26ad575f703af3c342dd4dd41f6
/
.
/
resources
/
sksl
/
inliner
/
IfBodyMustBeInlinedIntoAScope.sksl
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uniform half4 color
;
inline
half4 ifBody
()
{
return
color
+
half4
(
0.125
);
}
void
main
()
{
half4 c
=
color
;
if
(
c
.
x
>=
0.5
)
c
=
ifBody
();
sk_FragColor
=
c
;
}