| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkLinearBitmapPipeline_tile_DEFINED |
| #define SkLinearBitmapPipeline_tile_DEFINED |
| |
| #include "SkLinearBitmapPipeline_core.h" |
| #include "SkPM4f.h" |
| #include <algorithm> |
| #include <cmath> |
| #include <limits> |
| |
| namespace { |
| class ClampStrategy { |
| public: |
| ClampStrategy(X max) |
| : fXMin{0.0f}, fXMax{max - 1.0f} { } |
| |
| ClampStrategy(Y max) |
| : fYMin{0.0f}, fYMax{max - 1.0f} { } |
| |
| ClampStrategy(SkSize max) |
| : fXMin{0.0f}, fYMin{0.0f}, fXMax{X(max) - 1.0f}, fYMax{Y(max) - 1.0f} { } |
| |
| void processPoints(Sk4s* xs, Sk4s* ys) { |
| *xs = Sk4s::Min(Sk4s::Max(*xs, fXMin), fXMax); |
| *ys = Sk4s::Min(Sk4s::Max(*ys, fYMin), fYMax); |
| } |
| |
| template<typename Next> |
| bool maybeProcessSpan(Span originalSpan, Next* next) { |
| SkASSERT(!originalSpan.isEmpty()); |
| SkPoint start; |
| SkScalar length; |
| int count; |
| std::tie(start, length, count) = originalSpan; |
| SkScalar xMin = fXMin[0]; |
| SkScalar xMax = fXMax[0] + 1.0f; |
| SkScalar yMin = fYMin[0]; |
| SkScalar yMax = fYMax[0]; |
| SkScalar x = X(start); |
| SkScalar y = std::min(std::max<SkScalar>(yMin, Y(start)), yMax); |
| |
| Span span{{x, y}, length, count}; |
| |
| if (span.completelyWithin(xMin, xMax)) { |
| next->pointSpan(span); |
| return true; |
| } |
| if (1 == count || 0.0f == length) { |
| return false; |
| } |
| |
| SkScalar dx = length / (count - 1); |
| |
| // A B C |
| // +-------+-------+-------++-------+-------+-------+ +-------+-------++------ |
| // | *---*|---*---|*---*--||-*---*-|---*---|*---...| |--*---*|---*---||*---*.... |
| // | | | || | | | ... | | || |
| // | | | || | | | | | || |
| // +-------+-------+-------++-------+-------+-------+ +-------+-------++------ |
| // ^ ^ |
| // | xMin xMax-1 | xMax |
| // |
| // *---*---*---... - track of samples. * = sample |
| // |
| // +-+ || |
| // | | - pixels in source space. || - tile border. |
| // +-+ || |
| // |
| // The length from A to B is the length in source space or 4 * dx or (count - 1) * dx |
| // where dx is the distance between samples. There are 5 destination pixels |
| // corresponding to 5 samples specified in the A, B span. The distance from A to the next |
| // span starting at C is 5 * dx, so count * dx. |
| // Remember, count is the number of pixels needed for the destination and the number of |
| // samples. |
| // Overall Strategy: |
| // * Under - for portions of the span < xMin, take the color at pixel {xMin, y} and use it |
| // to fill in the 5 pixel sampled from A to B. |
| // * Middle - for the portion of the span between xMin and xMax sample normally. |
| // * Over - for the portion of the span > xMax, take the color at pixel {xMax-1, y} and |
| // use it to fill in the rest of the destination pixels. |
| if (dx >= 0) { |
| Span leftClamped = span.breakAt(xMin, dx); |
| if (!leftClamped.isEmpty()) { |
| leftClamped.clampToSinglePixel({xMin, y}); |
| next->pointSpan(leftClamped); |
| } |
| Span middle = span.breakAt(xMax, dx); |
| if (!middle.isEmpty()) { |
| next->pointSpan(middle); |
| } |
| if (!span.isEmpty()) { |
| span.clampToSinglePixel({xMax - 1, y}); |
| next->pointSpan(span); |
| } |
| } else { |
| Span rightClamped = span.breakAt(xMax, dx); |
| |
| if (!rightClamped.isEmpty()) { |
| rightClamped.clampToSinglePixel({xMax - 1, y}); |
| next->pointSpan(rightClamped); |
| } |
| Span middle = span.breakAt(xMin, dx); |
| if (!middle.isEmpty()) { |
| next->pointSpan(middle); |
| } |
| if (!span.isEmpty()) { |
| span.clampToSinglePixel({xMin, y}); |
| next->pointSpan(span); |
| } |
| } |
| return true; |
| } |
| |
| template <typename Next> |
| bool maybeProcessBilerpSpan(BilerpSpan bSpan, Next* next) { |
| return false; |
| } |
| |
| private: |
| const Sk4s fXMin{SK_FloatNegativeInfinity}; |
| const Sk4s fYMin{SK_FloatNegativeInfinity}; |
| const Sk4s fXMax{SK_FloatInfinity}; |
| const Sk4s fYMax{SK_FloatInfinity}; |
| }; |
| |
| class RepeatStrategy { |
| public: |
| RepeatStrategy(X max) : fXMax{max}, fXInvMax{1.0f / max} { } |
| |
| RepeatStrategy(Y max) : fYMax{max}, fYInvMax{1.0f / max} { } |
| |
| RepeatStrategy(SkSize max) |
| : fXMax{X(max)}, fXInvMax{1.0f / X(max)}, fYMax{Y(max)}, fYInvMax{1.0f / Y(max)} { } |
| |
| void processPoints(Sk4s* xs, Sk4s* ys) { |
| Sk4s divX = (*xs * fXInvMax).floor(); |
| Sk4s divY = (*ys * fYInvMax).floor(); |
| Sk4s baseX = (divX * fXMax); |
| Sk4s baseY = (divY * fYMax); |
| *xs = *xs - baseX; |
| *ys = *ys - baseY; |
| } |
| |
| template<typename Next> |
| bool maybeProcessSpan(Span originalSpan, Next* next) { |
| SkASSERT(!originalSpan.isEmpty()); |
| SkPoint start; |
| SkScalar length; |
| int count; |
| std::tie(start, length, count) = originalSpan; |
| // Make x and y in range on the tile. |
| SkScalar x = TileMod(X(start), fXMax[0]); |
| SkScalar y = TileMod(Y(start), fYMax[0]); |
| SkScalar xMax = fXMax[0]; |
| SkScalar xMin = 0.0f; |
| SkScalar dx = length / (count - 1); |
| |
| // No need trying to go fast because the steps are larger than a tile or there is one point. |
| if (SkScalarAbs(dx) >= xMax || count <= 1) { |
| return false; |
| } |
| |
| // A B C D Z |
| // +-------+-------+-------++-------+-------+-------++ +-------+-------++------ |
| // | | *---|*---*--||-*---*-|---*---|*---*--|| |--*---*| || |
| // | | | || | | || ... | | || |
| // | | | || | | || | | || |
| // +-------+-------+-------++-------+-------+-------++ +-------+-------++------ |
| // ^^ ^^ ^^ |
| // xMax || xMin xMax || xMin xMax || xMin |
| // |
| // *---*---*---... - track of samples. * = sample |
| // |
| // +-+ || |
| // | | - pixels in source space. || - tile border. |
| // +-+ || |
| // |
| // |
| // The given span starts at A and continues on through several tiles to sample point Z. |
| // The idea is to break this into several spans one on each tile the entire span |
| // intersects. The A to B span only covers a partial tile and has a count of 3 and the |
| // distance from A to B is (count - 1) * dx or 2 * dx. The distance from A to the start of |
| // the next span is count * dx or 3 * dx. Span C to D covers an entire tile has a count |
| // of 5 and a length of 4 * dx. Remember, count is the number of pixels needed for the |
| // destination and the number of samples. |
| // |
| // Overall Strategy: |
| // While the span hangs over the edge of the tile, draw the span covering the tile then |
| // slide the span over to the next tile. |
| |
| // The guard could have been count > 0, but then a bunch of math would be done in the |
| // common case. |
| |
| Span span({x, y}, length, count); |
| if (dx > 0) { |
| while (!span.isEmpty() && span.endX() >= xMax) { |
| Span toDraw = span.breakAt(xMax, dx); |
| next->pointSpan(toDraw); |
| span.offset(-xMax); |
| } |
| } else { |
| while (!span.isEmpty() && span.endX() < xMin) { |
| Span toDraw = span.breakAt(xMin, dx); |
| next->pointSpan(toDraw); |
| span.offset(xMax); |
| } |
| } |
| |
| // All on a single tile. |
| if (!span.isEmpty()) { |
| next->pointSpan(span); |
| } |
| |
| return true; |
| } |
| |
| template <typename Next> |
| bool maybeProcessBilerpSpan(BilerpSpan bSpan, Next* next) { |
| return false; |
| } |
| |
| private: |
| SkScalar TileMod(SkScalar x, SkScalar base) { |
| return x - std::floor(x / base) * base; |
| } |
| const Sk4s fXMax{0.0f}; |
| const Sk4s fXInvMax{0.0f}; |
| const Sk4s fYMax{0.0f}; |
| const Sk4s fYInvMax{0.0f}; |
| }; |
| |
| } // namespace |
| #endif // SkLinearBitmapPipeline_tile_DEFINED |