| /* | 
 |  * Copyright 2013 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "gm.h" | 
 | #include "SkPerlinNoiseShader.h" | 
 |  | 
 | class PerlinNoiseGM : public skiagm::GM { | 
 | public: | 
 |     PerlinNoiseGM() { | 
 |         this->setBGColor(0xFF000000); | 
 |         fSize = SkISize::Make(80, 80); | 
 |     } | 
 |  | 
 | protected: | 
 |     virtual SkString onShortName() { | 
 |         return SkString("perlinnoise"); | 
 |     } | 
 |  | 
 |     virtual SkISize onISize() { | 
 |         return SkISize::Make(200, 500); | 
 |     } | 
 |  | 
 |     void drawRect(SkCanvas* canvas, int x, int y, const SkPaint& paint, const SkISize& size) { | 
 |         canvas->save(); | 
 |         canvas->translate(SkIntToScalar(x), SkIntToScalar(y)); | 
 |         SkRect r = SkRect::MakeWH(SkIntToScalar(size.width()), | 
 |                                   SkIntToScalar(size.height())); | 
 |         canvas->drawRect(r, paint); | 
 |         canvas->restore(); | 
 |     } | 
 |  | 
 |     void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type, | 
 |               float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, | 
 |               bool stitchTiles) { | 
 |         SkISize tileSize = SkISize::Make(fSize.width() / 2, fSize.height() / 2); | 
 |         SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? | 
 |             SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, | 
 |                                                    seed, stitchTiles ? &tileSize : NULL) : | 
 |             SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, | 
 |                                                 seed, stitchTiles ? &tileSize : NULL); | 
 |         SkPaint paint; | 
 |         paint.setShader(shader)->unref(); | 
 |         if (stitchTiles) { | 
 |             drawRect(canvas, x, y, paint, tileSize); | 
 |             x += tileSize.width(); | 
 |             drawRect(canvas, x, y, paint, tileSize); | 
 |             y += tileSize.width(); | 
 |             drawRect(canvas, x, y, paint, tileSize); | 
 |             x -= tileSize.width(); | 
 |             drawRect(canvas, x, y, paint, tileSize); | 
 |         } else { | 
 |             drawRect(canvas, x, y, paint, fSize); | 
 |         } | 
 |     } | 
 |  | 
 |     virtual void onDraw(SkCanvas* canvas) { | 
 |         canvas->clear(0x00000000); | 
 |         test(canvas,   0,   0, SkPerlinNoiseShader::kFractalNoise_Type, | 
 |              0.1f, 0.1f, 0, 0, false); | 
 |         test(canvas, 100,   0, SkPerlinNoiseShader::kTurbulence_Type, | 
 |              0.1f, 0.1f, 0, 0, false); | 
 |  | 
 |         test(canvas,   0, 100, SkPerlinNoiseShader::kFractalNoise_Type, | 
 |              0.1f, 0.1f, 2, 0, false); | 
 |         test(canvas, 100, 100, SkPerlinNoiseShader::kFractalNoise_Type, | 
 |              0.05f, 0.1f, 1, 0, true); | 
 |  | 
 |         test(canvas,   0, 200, SkPerlinNoiseShader::kTurbulence_Type, | 
 |              0.1f, 0.1f, 1, 0, true); | 
 |         test(canvas, 100, 200, SkPerlinNoiseShader::kTurbulence_Type, | 
 |              0.2f, 0.4f, 5, 0, false); | 
 |  | 
 |         test(canvas,   0, 300, SkPerlinNoiseShader::kFractalNoise_Type, | 
 |              0.1f, 0.1f, 3, 1, false); | 
 |         test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type, | 
 |              0.1f, 0.1f, 3, 4, false); | 
 |  | 
 |         canvas->scale(0.75f, 1.0f); | 
 |  | 
 |         test(canvas,   0, 400, SkPerlinNoiseShader::kFractalNoise_Type, | 
 |              0.1f, 0.1f, 2, 0, false); | 
 |         test(canvas, 100, 400, SkPerlinNoiseShader::kFractalNoise_Type, | 
 |              0.1f, 0.05f, 1, 0, true); | 
 |     } | 
 |  | 
 | private: | 
 |     typedef GM INHERITED; | 
 |     SkISize fSize; | 
 | }; | 
 |  | 
 | class PerlinNoiseGM2 : public skiagm::GM { | 
 | public: | 
 |     PerlinNoiseGM2() { | 
 |         fSize = SkISize::Make(80, 80); | 
 |     } | 
 |  | 
 | protected: | 
 |     virtual SkString onShortName() { | 
 |         return SkString("perlinnoise_localmatrix"); | 
 |     } | 
 |  | 
 |     virtual SkISize onISize() { | 
 |         return SkISize::Make(640, 480); | 
 |     } | 
 |  | 
 |     void install(SkPaint* paint, SkPerlinNoiseShader::Type type, | 
 |               float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed, | 
 |               bool stitchTiles) { | 
 |         SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ? | 
 |         SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, | 
 |                                                 seed, stitchTiles ? &fSize : NULL) : | 
 |         SkPerlinNoiseShader::CreateTurbulence(baseFrequencyX, baseFrequencyY, numOctaves, | 
 |                                               seed, stitchTiles ? &fSize : NULL); | 
 |         paint->setShader(shader)->unref(); | 
 |     } | 
 |  | 
 |     virtual void onDraw(SkCanvas* canvas) { | 
 |         canvas->translate(10, 10); | 
 |  | 
 |         SkPaint paint; | 
 |         install(&paint, SkPerlinNoiseShader::kFractalNoise_Type, 0.1f, 0.1f, 2, 0, false); | 
 |  | 
 |         const SkScalar w = SkIntToScalar(fSize.width()); | 
 |         const SkScalar h = SkIntToScalar(fSize.height()); | 
 |  | 
 |         SkRect r = SkRect::MakeWH(w, h); | 
 |         canvas->drawRect(r, paint); | 
 |  | 
 |         canvas->save(); | 
 |         canvas->translate(w * 5/4, 0); | 
 |         canvas->drawRect(r, paint); | 
 |         canvas->restore(); | 
 |  | 
 |         canvas->save(); | 
 |         canvas->translate(0, h + 10); | 
 |         canvas->scale(2, 2); | 
 |         canvas->drawRect(r, paint); | 
 |         canvas->restore(); | 
 |  | 
 |         canvas->save(); | 
 |         canvas->translate(w + 100, h + 10); | 
 |         canvas->scale(2, 2); | 
 |         canvas->drawRect(r, paint); | 
 |         canvas->restore(); | 
 |  | 
 |         // The next row should draw the same as the previous, even though we are using a local | 
 |         // matrix instead of the canvas. | 
 |  | 
 |         canvas->translate(0, h * 2 + 10); | 
 |  | 
 |         SkMatrix lm; | 
 |         lm.setScale(2, 2); | 
 |         paint.setShader(SkShader::CreateLocalMatrixShader(paint.getShader(), lm))->unref(); | 
 |         r.fRight += r.width(); | 
 |         r.fBottom += r.height(); | 
 |  | 
 |         canvas->save(); | 
 |         canvas->translate(0, h + 10); | 
 |         canvas->drawRect(r, paint); | 
 |         canvas->restore(); | 
 |  | 
 |         canvas->save(); | 
 |         canvas->translate(w + 100, h + 10); | 
 |         canvas->drawRect(r, paint); | 
 |         canvas->restore(); | 
 |     } | 
 |  | 
 | private: | 
 |     typedef GM INHERITED; | 
 |     SkISize fSize; | 
 | }; | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | DEF_GM( return new PerlinNoiseGM; ) | 
 | DEF_GM( return new PerlinNoiseGM2; ) |