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skia
/
skia
/
d6a030b3a4c68f666f5d066b09bf9cf61e1a8aaa
/
.
/
resources
/
sksl
/
metal
/
LayoutMtlSampler.sksl
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layout
(
metal
,
texture
=
5
,
sampler
=
7
)
uniform sampler2D mtlSampler
;
void
main
()
{
sk_FragColor
=
sample
(
mtlSampler
,
float2
(
0
));
}