out vec4 sk_FragColor; | |
uniform vec4 testInputs; | |
uniform vec4 colorBlack; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
vec4 _1_v = testInputs; | |
ivec4 _2_i = ivec4(colorBlack); | |
float _3_x = _1_v[_2_i.x]; | |
float _4_y = _1_v[_2_i.y]; | |
float _5_z = _1_v[_2_i.z]; | |
float _6_w = _1_v[_2_i.w]; | |
return vec4(_3_x, _4_y, _5_z, _6_w) == vec4(-1.25, -1.25, -1.25, 0.0) ? colorGreen : colorRed; | |
} |