out vec4 sk_FragColor; | |
uniform vec4 testInputs; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
vec4 _1_v = testInputs; | |
float _2_x = _1_v.x; | |
float _3_y = _1_v.y; | |
float _4_z = _1_v.z; | |
float _5_w = _1_v.w; | |
vec4 a = vec4(_2_x, _3_y, _4_z, _5_w); | |
return a == vec4(-1.25, 0.0, 0.75, 2.25) ? colorGreen : colorRed; | |
} |