out vec4 sk_FragColor; | |
uniform vec4 colorGreen; | |
uniform vec4 colorRed; | |
vec4 main() { | |
float x = 1.0; | |
float y = 2.0; | |
int z = 3; | |
x = 2.0; | |
y = 0.5; | |
z = 8; | |
x += 12.0; | |
x -= 12.0; | |
x *= (y /= 10.0); | |
z |= 0; | |
z &= -1; | |
z ^= 0; | |
z >>= 2; | |
z <<= 4; | |
z %= 5; | |
x = 6.0; | |
y = 6.0; | |
z = 6; | |
return colorGreen; | |
} |