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skia
/
skia
/
d56589b2a9629ba28f549764e76e056219913463
/
.
/
tests
/
sksl
/
shared
/
InterfaceBlockNamed.glsl
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out
vec4 sk_FragColor
;
layout
(
binding
=
456
)
uniform testBlock
{
float
x
;
}
test
;
void
main
()
{
sk_FragColor
=
vec4
(
test
.
x
);
}