| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/sksl/dsl/DSLVar.h" |
| |
| #include "src/sksl/SkSLUtil.h" |
| #include "src/sksl/dsl/DSLModifiers.h" |
| #include "src/sksl/dsl/DSLType.h" |
| #include "src/sksl/dsl/priv/DSLWriter.h" |
| #include "src/sksl/ir/SkSLBinaryExpression.h" |
| #include "src/sksl/ir/SkSLSymbolTable.h" |
| #include "src/sksl/ir/SkSLVariable.h" |
| #include "src/sksl/ir/SkSLVariableReference.h" |
| |
| namespace SkSL { |
| |
| namespace dsl { |
| |
| DSLVar::DSLVar(const char* name) |
| : fName(name) { |
| #if SK_SUPPORT_GPU && !defined(SKSL_STANDALONE) |
| if (!strcmp(name, "sk_SampleCoord")) { |
| fName = DSLWriter::CurrentEmitArgs()->fSampleCoord; |
| // The actual sk_SampleCoord variable hasn't been created by GrGLSLFPFragmentBuilder yet, so |
| // if we attempt to look it up in the symbol table we'll get null. As we are currently |
| // converting all DSL code into strings rather than nodes, all we really need is a |
| // correctly-named variable with the right type, so we just create a placeholder for it. |
| // TODO(skia/11330): we'll need to fix this when switching over to nodes. |
| fVar = DSLWriter::SymbolTable()->takeOwnershipOfIRNode(std::make_unique<SkSL::Variable>( |
| /*offset=*/-1, |
| DSLWriter::IRGenerator().fModifiers->addToPool(SkSL::Modifiers()), |
| fName, |
| DSLWriter::Context().fTypes.fFloat2.get(), |
| /*builtin=*/true, |
| SkSL::VariableStorage::kGlobal)); |
| return; |
| } |
| #endif |
| const SkSL::Symbol* result = (*DSLWriter::SymbolTable())[fName]; |
| SkASSERTF(result, "could not find '%s' in symbol table", fName); |
| fVar = &result->as<SkSL::Variable>(); |
| } |
| |
| DSLVar::DSLVar(DSLType type, const char* name) |
| : DSLVar(DSLModifiers(), std::move(type), name) {} |
| |
| DSLVar::DSLVar(DSLModifiers modifiers, DSLType type, const char* name) |
| : fName(DSLWriter::Name(name)) { |
| Variable::Storage storage = Variable::Storage::kLocal; |
| #if SK_SUPPORT_GPU && !defined(SKSL_STANDALONE) |
| if (modifiers.fModifiers.fFlags & Modifiers::kUniform_Flag) { |
| storage = Variable::Storage::kGlobal; |
| if (DSLWriter::InFragmentProcessor()) { |
| const SkSL::Type& skslType = type.skslType(); |
| GrSLType grslType; |
| int count; |
| if (skslType.isArray()) { |
| SkAssertResult(SkSL::type_to_grsltype(DSLWriter::Context(), |
| skslType.componentType(), |
| &grslType)); |
| count = skslType.columns(); |
| SkASSERT(count > 0); |
| } else { |
| SkAssertResult(SkSL::type_to_grsltype(DSLWriter::Context(), skslType, |
| &grslType)); |
| count = 0; |
| } |
| const char* name; |
| SkASSERT(DSLWriter::CurrentEmitArgs()); |
| fUniformHandle = DSLWriter::CurrentEmitArgs()->fUniformHandler->addUniformArray( |
| &DSLWriter::CurrentEmitArgs()->fFp, |
| kFragment_GrShaderFlag, |
| grslType, |
| this->name(), |
| count, |
| &name); |
| fName = name; |
| } |
| } |
| #endif // SK_SUPPORT_GPU && !defined(SKSL_STANDALONE) |
| DSLWriter::IRGenerator().checkVarDeclaration(/*offset=*/-1, modifiers.fModifiers, |
| &type.skslType(), storage); |
| fDeclaration = DSLWriter::IRGenerator().convertVarDeclaration(/*offset=*/-1, |
| modifiers.fModifiers, |
| &type.skslType(), |
| fName, |
| /*isArray=*/false, |
| /*arraySize=*/nullptr, |
| /*value=*/nullptr, |
| storage); |
| fVar = &fDeclaration->as<SkSL::VarDeclaration>().var(); |
| } |
| |
| #if !defined(SKSL_STANDALONE) && SK_SUPPORT_GPU |
| GrGLSLUniformHandler::UniformHandle DSLVar::uniformHandle() const { |
| SkASSERT(fVar->modifiers().fFlags & SkSL::Modifiers::kUniform_Flag); |
| return fUniformHandle; |
| } |
| #endif |
| |
| DSLExpression DSLVar::operator[](DSLExpression&& index) { |
| return DSLExpression(*this)[std::move(index)]; |
| } |
| |
| DSLExpression DSLVar::operator=(DSLExpression expr) { |
| return DSLWriter::ConvertBinary(DSLExpression(*this).release(), SkSL::Token::Kind::TK_EQ, |
| expr.release()); |
| } |
| |
| } // namespace dsl |
| |
| } // namespace SkSL |