out vec4 sk_FragColor; | |
uniform vec4 colorRed; | |
uniform vec4 colorGreen; | |
struct S { | |
int a; | |
int b; | |
int c; | |
}; | |
vec4 main() { | |
int _6_two = 2; | |
int _7_flatten0 = 1; | |
int _8_flatten1 = _6_two; | |
int _9_flatten2 = 3; | |
return (_7_flatten0 == 1 && _8_flatten1 == 2) && _9_flatten2 == 3 ? colorGreen : colorRed; | |
} |