| uniform half4 colorGreen, colorRed; |
| half3x3 a, b; |
| float4x4 c, d; |
| |
| void main() { |
| half2x2 h22 = matrixCompMult(half2x2(5, 5, 5, 5), half2x2(0, 1, 2, 3)); |
| half4x4 h44 = matrixCompMult(half4x4(0.5), half4x4(1, 2, 3, 4, |
| 5, 6, 7, 8, |
| 9, 10,11,12, |
| 13,14,15,16)); |
| float4x3 f43 = matrixCompMult(float4x3(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12), |
| float4x3(12, 11, 10, 9, 8, 7, 6, 5, 4, 3, 2, 1)); |
| sk_FragColor.xyz = matrixCompMult(a, b)[0]; |
| sk_FragColor = half4(matrixCompMult(c, d)[0]); |
| sk_FragColor = (h22 == half2x2(0, 5, 10, 15) && |
| h44 == half4x4(0.5, 0, 0, 0, 0, 3, 0, 0, 0, 0, 5.5, 0, 0, 0, 0, 8) && |
| f43 == float4x3(12, 22, 30, 36, 40, 42, 42, 40, 36, 30, 22, 12)) ? colorGreen |
| : colorRed; |
| } |