| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrGLRenderTarget_DEFINED |
| #define GrGLRenderTarget_DEFINED |
| |
| #include "GrGLIRect.h" |
| #include "GrRenderTarget.h" |
| #include "SkScalar.h" |
| |
| class GrGLGpu; |
| |
| /** Represents a GL FBO object. It has a gen ID which is valid whenever the FBO ID owned by the |
| object is valid. The gen IDs are not recycled after FBOs are freed, unlike FBO IDs, and so |
| can be used to uniquely identity FBO ID instantiations. If this object owns an FBO ID, the ID |
| must be deleted or abandoned before this object is freed. FBO IDs should never be owned by |
| more than one instance. */ |
| class GrGLFBO : public SkNVRefCnt<GrGLFBO> { |
| public: |
| SK_DECLARE_INST_COUNT(GrGLFBO); |
| |
| /** Initializes to an FBO. The FBO should already be valid in the relevant GL context. */ |
| GrGLFBO(GrGLint id) : fID(id), fIsValid(true) {} |
| |
| /** Initializes to an FBO ID generated using the interface. */ |
| GrGLFBO(const GrGLInterface* gl) { |
| GR_GL_CALL(gl, GenFramebuffers(1, &fID)); |
| fIsValid = SkToBool(fID); |
| } |
| |
| ~GrGLFBO() { SkASSERT(!this->isValid()); } |
| |
| /** Has this object been released or abandoned? */ |
| bool isValid() const { return fIsValid; } |
| |
| GrGLint fboID() const { SkASSERT(this->isValid()); return fID; } |
| |
| bool isDefaultFramebuffer() const { return fIsValid && 0 == fID; } |
| |
| /** Give up ownership of the FBO ID owned by this object without deleting it. */ |
| void abandon(); |
| |
| /** Delete and give up ownership of the the FBO ID if it is valid. */ |
| void release(const GrGLInterface*); |
| |
| private: |
| static uint32_t NextGenID() { |
| static int32_t gGenID = SK_InvalidGenID + 1; |
| return static_cast<uint32_t>(sk_atomic_inc(&gGenID)); |
| } |
| |
| GrGLuint fID; |
| bool fIsValid; |
| |
| typedef SkRefCnt INHERITED; |
| }; |
| |
| ////////////////////////////////////////////////////////////////////////////// |
| |
| /** GL-specific subclass of GrRenderTarget. */ |
| class GrGLRenderTarget : public GrRenderTarget { |
| public: |
| struct IDDesc { |
| SkAutoTUnref<GrGLFBO> fRenderFBO; |
| SkAutoTUnref<GrGLFBO> fTextureFBO; |
| GrGLuint fMSColorRenderbufferID; |
| GrGpuResource::LifeCycle fLifeCycle; |
| }; |
| |
| GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&); |
| |
| void setViewport(const GrGLIRect& rect) { fViewport = rect; } |
| const GrGLIRect& getViewport() const { return fViewport; } |
| |
| // For multisampled renderbuffer render targets, these will return different GrGLFBO objects. If |
| // the render target is not texturable, textureFBO() returns NULL. If the render target auto |
| // resolves to a texture, the same object is returned. |
| |
| // FBO that should be rendered into. Always non-NULL unless this resource is destroyed |
| // (this->wasDestroyed()). |
| const GrGLFBO* renderFBO() const { |
| SkASSERT(fRenderFBO && fRenderFBO->isValid()); |
| return fRenderFBO; |
| } |
| |
| // FBO that has the target's texture ID attached. The return value may be: |
| // * NULL when this render target is not a texture, |
| // * the same as renderFBO() when this surface is not multisampled or auto-resolves, |
| // * or different than renderFBO() when it requires explicit resolving via |
| // glBlitFramebuffer. |
| const GrGLFBO* textureFBO() const { |
| SkASSERT(!fTextureFBO || fTextureFBO->isValid()); |
| return fTextureFBO; |
| } |
| |
| // override of GrRenderTarget |
| ResolveType getResolveType() const SK_OVERRIDE { |
| if (!this->isMultisampled() || this->renderFBO() == this->textureFBO()) { |
| // catches FBO 0 and non MSAA case |
| return kAutoResolves_ResolveType; |
| } else if (!this->textureFBO()) { |
| return kCantResolve_ResolveType; |
| } else { |
| return kCanResolve_ResolveType; |
| } |
| } |
| |
| /** When we don't own the FBO ID we don't attempt to modify its attachments. */ |
| bool canAttemptStencilAttachment() const SK_OVERRIDE { return !fIsWrapped; } |
| |
| protected: |
| // The public constructor registers this object with the cache. However, only the most derived |
| // class should register with the cache. This constructor does not do the registration and |
| // rather moves that burden onto the derived class. |
| enum Derived { kDerived }; |
| GrGLRenderTarget(GrGLGpu*, const GrSurfaceDesc&, const IDDesc&, Derived); |
| |
| void init(const GrSurfaceDesc&, const IDDesc&); |
| |
| void onAbandon() SK_OVERRIDE; |
| void onRelease() SK_OVERRIDE; |
| |
| // In protected because subclass GrGLTextureRenderTarget calls this version. |
| size_t onGpuMemorySize() const SK_OVERRIDE; |
| |
| private: |
| SkAutoTUnref<GrGLFBO> fRenderFBO; |
| SkAutoTUnref<GrGLFBO> fTextureFBO; |
| GrGLuint fMSColorRenderbufferID; |
| |
| // We track this separately from GrGpuResource because this may be both a texture and a render |
| // target, and the texture may be wrapped while the render target is not. |
| bool fIsWrapped; |
| |
| // when we switch to this render target we want to set the viewport to |
| // only render to content area (as opposed to the whole allocation) and |
| // we want the rendering to be at top left (GL has origin in bottom left) |
| GrGLIRect fViewport; |
| |
| // onGpuMemorySize() needs to know what how many color values are owned per pixel. However, |
| // abandon and release zero out the IDs and the cache needs to know the size even after those |
| // actions. |
| uint8_t fColorValuesPerPixel; |
| |
| typedef GrRenderTarget INHERITED; |
| }; |
| |
| #endif |