blob: eb10bb05b2337f22b11424cd8ad882e31b793b8f [file] [log] [blame]
out vec4 sk_FragColor;
float f = 1.0;
int i = 1;
uint u = 1u;
bool b = true;
void main() {
float f1 = f;
float f2 = float(i);
float f3 = float(u);
float f4 = float(b);
int i1 = int(f);
int i2 = i;
int i3 = int(u);
int i4 = int(b);
uint u1 = uint(f);
uint u2 = uint(i);
uint u3 = u;
uint u4 = uint(b);
bool b1 = bool(f);
bool b2 = bool(i);
bool b3 = bool(u);
bool b4 = b;
sk_FragColor.x = ((f1 + f2) + f3) + f4;
sk_FragColor.x = float(((i1 + i2) + i3) + i4);
sk_FragColor.x = float(((u1 + u2) + u3) + u4);
sk_FragColor.x = float(((b1 || b2) || b3) || b4);
}