blob: b93a8fe9b6a9f2292861a028cb3c7b5bbf1928fb [file] [log] [blame]
* Copyright 2019 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrAHardwareBufferUtils_DEFINED
#define GrAHardwareBufferUtils_DEFINED
#include "include/core/SkTypes.h"
#if defined(SK_BUILD_FOR_ANDROID) && __ANDROID_API__ >= 26
#include "include/gpu/GrBackendSurface.h"
#include "include/gpu/GrTypes.h"
class GrDirectContext;
extern "C" {
typedef struct AHardwareBuffer AHardwareBuffer;
namespace GrAHardwareBufferUtils {
SkColorType GetSkColorTypeFromBufferFormat(uint32_t bufferFormat);
GrBackendFormat GetBackendFormat(GrDirectContext* context, AHardwareBuffer* hardwareBuffer,
uint32_t bufferFormat, bool requireKnownFormat);
typedef void* TexImageCtx;
typedef void (*DeleteImageProc)(TexImageCtx);
typedef void (*UpdateImageProc)(TexImageCtx, GrDirectContext*);
* Create a GrBackendTexture from AHardwareBuffer
* @param context GPU context
* @param hardwareBuffer AHB
* @param width texture width
* @param height texture height
* @param deleteProc returns a function that deletes the texture and
* other GPU resources. Must be invoked on the same
* thread as MakeBackendTexture
* @param updateProc returns a function, that needs to be invoked, when
* AHB buffer content has changed. Must be invoked on
* the same thread as MakeBackendTexture
* @param imageCtx returns an opaque image context, that is passed as
* first argument to deleteProc and updateProc
* @param isProtectedContent if true, GL backend uses EXT_protected_content
* @param backendFormat backend format, usually created with helper
* function GetBackendFormat
* @param isRenderable true if GrBackendTexture can be used as a color
* attachment
* @return valid GrBackendTexture object on success
GrBackendTexture MakeBackendTexture(GrDirectContext* context, AHardwareBuffer* hardwareBuffer,
int width, int height,
DeleteImageProc* deleteProc,
UpdateImageProc* updateProc,
TexImageCtx* imageCtx,
bool isProtectedContent,
const GrBackendFormat& backendFormat,
bool isRenderable);
} // GrAHardwareBufferUtils