| /* |
| * Copyright 2020 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #include "tests/Test.h" |
| |
| #ifdef SK_VULKAN |
| #include "include/core/SkAlphaType.h" |
| #include "include/core/SkColorSpace.h" |
| #include "include/core/SkColorType.h" |
| #include "include/core/SkImage.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/GpuTypes.h" |
| #include "include/gpu/ganesh/GrBackendSurface.h" |
| #include "include/gpu/ganesh/GrDirectContext.h" |
| #include "include/gpu/ganesh/GrTypes.h" |
| #include "include/gpu/MutableTextureState.h" |
| #include "include/gpu/ganesh/SkImageGanesh.h" |
| #include "include/gpu/ganesh/vk/GrVkBackendSurface.h" |
| #include "include/gpu/ganesh/vk/GrVkTypes.h" |
| #include "include/gpu/vk/VulkanMutableTextureState.h" |
| #include "src/gpu/ganesh/GrDirectContextPriv.h" |
| #include "src/gpu/ganesh/GrSurfaceProxy.h" |
| #include "src/gpu/ganesh/GrTextureProxy.h" |
| #include "src/gpu/ganesh/vk/GrVkCaps.h" |
| #include "src/gpu/ganesh/vk/GrVkGpu.h" |
| #include "src/gpu/ganesh/vk/GrVkImage.h" |
| #include "src/gpu/ganesh/vk/GrVkTexture.h" |
| #include "tests/CtsEnforcement.h" |
| #include "tools/gpu/ProxyUtils.h" |
| |
| #include <vulkan/vulkan_core.h> |
| #include <cstdint> |
| |
| class GrTexture; |
| struct GrContextOptions; |
| |
| using skgpu::MutableTextureStates::GetVkImageLayout; |
| using skgpu::MutableTextureStates::GetVkQueueFamilyIndex; |
| |
| DEF_GANESH_TEST_FOR_VULKAN_CONTEXT(VkBackendSurfaceMutableStateTest, |
| reporter, |
| ctxInfo, |
| CtsEnforcement::kApiLevel_T) { |
| using namespace skgpu; |
| |
| auto dContext = ctxInfo.directContext(); |
| |
| Protected isProtected = Protected(dContext->priv().caps()->supportsProtectedContent()); |
| |
| GrBackendFormat format = GrBackendFormats::MakeVk(VK_FORMAT_R8G8B8A8_UNORM); |
| GrBackendTexture backendTex = dContext->createBackendTexture( |
| 32, 32, format, Mipmapped::kNo, GrRenderable::kNo, isProtected); |
| |
| REPORTER_ASSERT(reporter, backendTex.isValid()); |
| |
| GrVkImageInfo info; |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); |
| VkImageLayout initLayout = info.fImageLayout; |
| uint32_t initQueue = info.fCurrentQueueFamily; |
| MutableTextureState initState = skgpu::MutableTextureStates::MakeVulkan(initLayout, initQueue); |
| |
| // Verify that setting that state via a copy of a backendTexture is reflected in all the |
| // backendTextures. |
| GrBackendTexture backendTexCopy = backendTex; |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTexCopy, &info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| MutableTextureState newState = skgpu::MutableTextureStates::MakeVulkan( |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, VK_QUEUE_FAMILY_IGNORED); |
| backendTexCopy.setMutableState(newState); |
| |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTexCopy, &info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); |
| |
| // Setting back to the init state since we didn't actually change it |
| backendTex.setMutableState(initState); |
| |
| sk_sp<SkImage> wrappedImage = SkImages::BorrowTextureFrom(dContext, |
| backendTex, |
| kTopLeft_GrSurfaceOrigin, |
| kRGBA_8888_SkColorType, |
| kPremul_SkAlphaType, |
| nullptr); |
| |
| GrSurfaceProxy* proxy = sk_gpu_test::GetTextureImageProxy(wrappedImage.get(), dContext); |
| |
| REPORTER_ASSERT(reporter, proxy); |
| REPORTER_ASSERT(reporter, proxy->isInstantiated()); |
| GrTexture* texture = proxy->peekTexture(); |
| REPORTER_ASSERT(reporter, texture); |
| |
| // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture |
| GrVkImage* vkTexture = static_cast<GrVkTexture*>(texture)->textureImage(); |
| REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); |
| REPORTER_ASSERT(reporter, initQueue == vkTexture->currentQueueFamilyIndex()); |
| vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); |
| |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| GrBackendTexture backendTexImage; |
| bool ok = SkImages::GetBackendTextureFromImage(wrappedImage, &backendTexImage, false); |
| REPORTER_ASSERT(reporter, ok); |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTexImage, &info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture |
| backendTexImage.setMutableState(newState); |
| REPORTER_ASSERT(reporter, |
| VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == vkTexture->currentLayout()); |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_IGNORED == info.fCurrentQueueFamily); |
| |
| vkTexture->setQueueFamilyIndex(initQueue); |
| vkTexture->updateImageLayout(initLayout); |
| |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTexCopy, &info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTexImage, &info)); |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); |
| REPORTER_ASSERT(reporter, initQueue == info.fCurrentQueueFamily); |
| |
| // Test using the setBackendTextureStateAPI. Unlike the previous test this will actually add |
| // real transitions to the image so we need to be careful about doing actual valid transitions. |
| GrVkGpu* gpu = static_cast<GrVkGpu*>(dContext->priv().getGpu()); |
| |
| MutableTextureState previousState; |
| |
| dContext->setBackendTextureState(backendTex, newState, &previousState); |
| |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, previousState.isValid()); |
| REPORTER_ASSERT(reporter, previousState.backend() == BackendApi::kVulkan); |
| REPORTER_ASSERT(reporter, GetVkImageLayout(previousState) == initLayout); |
| REPORTER_ASSERT(reporter, GetVkQueueFamilyIndex(previousState) == initQueue); |
| |
| // Make sure passing in VK_IMAGE_LAYOUT_UNDEFINED does not change the layout |
| MutableTextureState noopState = skgpu::MutableTextureStates::MakeVulkan( |
| VK_IMAGE_LAYOUT_UNDEFINED, VK_QUEUE_FAMILY_IGNORED); |
| dContext->setBackendTextureState(backendTex, noopState, &previousState); |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, previousState.isValid()); |
| REPORTER_ASSERT(reporter, previousState.backend() == BackendApi::kVulkan); |
| REPORTER_ASSERT(reporter, |
| GetVkImageLayout(previousState) == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); |
| REPORTER_ASSERT(reporter, GetVkQueueFamilyIndex(previousState) == gpu->queueIndex()); |
| |
| // To test queue transitions, we don't have any other valid queue available so instead we try |
| // to transition to external queue. |
| if (gpu->vkCaps().supportsExternalMemory()) { |
| MutableTextureState externalState = skgpu::MutableTextureStates::MakeVulkan( |
| VK_IMAGE_LAYOUT_GENERAL, VK_QUEUE_FAMILY_EXTERNAL); |
| |
| dContext->setBackendTextureState(backendTex, externalState, &previousState); |
| |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, VK_QUEUE_FAMILY_EXTERNAL == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, previousState.isValid()); |
| REPORTER_ASSERT(reporter, previousState.backend() == BackendApi::kVulkan); |
| REPORTER_ASSERT(reporter, |
| GetVkImageLayout(previousState) == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); |
| REPORTER_ASSERT(reporter, GetVkQueueFamilyIndex(previousState) == gpu->queueIndex()); |
| |
| dContext->submit(); |
| |
| // Go back to the initial queue. Also we should stay in VK_IMAGE_LAYOUT_GENERAL since we |
| // are passing in VK_IMAGE_LAYOUT_UNDEFINED |
| MutableTextureState externalState2 = |
| skgpu::MutableTextureStates::MakeVulkan(VK_IMAGE_LAYOUT_UNDEFINED, initQueue); |
| dContext->setBackendTextureState(backendTex, externalState2, &previousState); |
| |
| REPORTER_ASSERT(reporter, GrBackendTextures::GetVkImageInfo(backendTex, &info)); |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_GENERAL == info.fImageLayout); |
| REPORTER_ASSERT(reporter, gpu->queueIndex() == info.fCurrentQueueFamily); |
| |
| REPORTER_ASSERT(reporter, previousState.isValid()); |
| REPORTER_ASSERT(reporter, previousState.backend() == BackendApi::kVulkan); |
| REPORTER_ASSERT(reporter, GetVkImageLayout(previousState) == VK_IMAGE_LAYOUT_GENERAL); |
| REPORTER_ASSERT(reporter, GetVkQueueFamilyIndex(previousState) == VK_QUEUE_FAMILY_EXTERNAL); |
| } |
| |
| // We must submit this work before we try to delete the backend texture. |
| dContext->submit(GrSyncCpu::kYes); |
| |
| dContext->deleteBackendTexture(backendTex); |
| } |
| |
| #endif |