| |
| uniform vec4 colorRed; |
| uniform vec4 colorGreen; |
| uniform float unknownInput; |
| bool test_int_b() { |
| bool ok = true; |
| ivec4 x = ivec4(6, 6, 7, 8); |
| ok = ok && x == ivec4(6, 6, 7, 8); |
| x = ivec4(7, 9, 9, 9); |
| ok = ok && x == ivec4(7, 9, 9, 9); |
| x = ivec4(9, 9, 10, 10); |
| ok = ok && x == ivec4(9, 9, 10, 10); |
| x.xyz = ivec3(6, 6, 6); |
| ok = ok && x == ivec4(6, 6, 6, 10); |
| x.xy = ivec2(3, 3); |
| ok = ok && x == ivec4(3, 3, 6, 10); |
| x = ivec4(6, 6, 6, 6); |
| ok = ok && x == ivec4(6); |
| x = ivec4(6, 6, 7, 8); |
| ok = ok && x == ivec4(6, 6, 7, 8); |
| x = ivec4(-7, -9, -9, -9); |
| ok = ok && x == ivec4(-7, -9, -9, -9); |
| x = ivec4(9, 9, 10, 10); |
| ok = ok && x == ivec4(9, 9, 10, 10); |
| x.xyz = ivec3(6, 6, 6); |
| ok = ok && x == ivec4(6, 6, 6, 10); |
| x.xy = ivec2(8, 8); |
| ok = ok && x == ivec4(8, 8, 6, 10); |
| x = ivec4(200, 100, 50, 25); |
| ok = ok && x == ivec4(200, 100, 50, 25); |
| x = ivec4(6, 6, 6, 6); |
| ok = ok && x == ivec4(6); |
| int unknown = int(unknownInput); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(0); |
| ok = ok && x == ivec4(0); |
| x = ivec4(0) / unknown; |
| ok = ok && x == ivec4(0); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(0); |
| ok = ok && x == ivec4(0); |
| x = 0 / ivec4(unknown); |
| ok = ok && x == ivec4(0); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(0); |
| ok = ok && x == ivec4(0); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(unknown); |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(unknown); |
| x += 1; |
| x -= 1; |
| ok = ok && x == ivec4(unknown); |
| x = ivec4(unknown); |
| x = x + 1; |
| x = x - 1; |
| ok = ok && x == ivec4(unknown); |
| return ok; |
| } |
| vec4 main() { |
| bool _0_ok = true; |
| vec4 _1_x = vec4(6.0, 6.0, 7.0, 8.0); |
| _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 7.0, 8.0); |
| _1_x = vec4(7.0, 9.0, 9.0, 9.0); |
| _0_ok = _0_ok && _1_x == vec4(7.0, 9.0, 9.0, 9.0); |
| _1_x = vec4(9.0, 9.0, 10.0, 10.0); |
| _0_ok = _0_ok && _1_x == vec4(9.0, 9.0, 10.0, 10.0); |
| _1_x.xyz = vec3(6.0, 6.0, 6.0); |
| _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 6.0, 10.0); |
| _1_x.xy = vec2(3.0, 3.0); |
| _0_ok = _0_ok && _1_x == vec4(3.0, 3.0, 6.0, 10.0); |
| _1_x = vec4(6.0, 6.0, 6.0, 6.0); |
| _0_ok = _0_ok && _1_x == vec4(6.0); |
| _1_x = vec4(6.0, 6.0, 7.0, 8.0); |
| _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 7.0, 8.0); |
| _1_x = vec4(-7.0, -9.0, -9.0, -9.0); |
| _0_ok = _0_ok && _1_x == vec4(-7.0, -9.0, -9.0, -9.0); |
| _1_x = vec4(9.0, 9.0, 10.0, 10.0); |
| _0_ok = _0_ok && _1_x == vec4(9.0, 9.0, 10.0, 10.0); |
| _1_x.xyz = vec3(6.0, 6.0, 6.0); |
| _0_ok = _0_ok && _1_x == vec4(6.0, 6.0, 6.0, 10.0); |
| _1_x.xy = vec2(8.0, 8.0); |
| _0_ok = _0_ok && _1_x == vec4(8.0, 8.0, 6.0, 10.0); |
| _1_x = vec4(2.0, 1.0, 0.5, 0.25); |
| _0_ok = _0_ok && _1_x == vec4(2.0, 1.0, 0.5, 0.25); |
| _1_x = vec4(6.0, 6.0, 6.0, 6.0); |
| _0_ok = _0_ok && _1_x == vec4(6.0); |
| float _2_unknown = unknownInput; |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(0.0); |
| _0_ok = _0_ok && _1_x == vec4(0.0); |
| _1_x = vec4(0.0) / _2_unknown; |
| _0_ok = _0_ok && _1_x == vec4(0.0); |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(0.0); |
| _0_ok = _0_ok && _1_x == vec4(0.0); |
| _1_x = 0.0 / vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(0.0); |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(0.0); |
| _0_ok = _0_ok && _1_x == vec4(0.0); |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(_2_unknown); |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(_2_unknown); |
| _1_x += 1.0; |
| _1_x -= 1.0; |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| _1_x = vec4(_2_unknown); |
| _1_x = _1_x + 1.0; |
| _1_x = _1_x - 1.0; |
| _0_ok = _0_ok && _1_x == vec4(_2_unknown); |
| return _0_ok && test_int_b() ? colorGreen : colorRed; |
| } |