uniform vec4 colorRed; | |
uniform vec4 colorGreen; | |
struct S { | |
float i; | |
float j; | |
}; | |
vec4 main() { | |
vec4 x = vec4(3.0, 2.0, 1.0, 0.0); | |
x.xyz = x.zyx; | |
S s; | |
s.i = 2.0; | |
s.j = 2.0; | |
s.i = s.j; | |
s.j = s.i; | |
float a[2]; | |
a[0] = 1.0; | |
a[1] = 0.0; | |
a[1] = a[0]; | |
return vec4(x.w, s.i / s.j, a[0] - a[1], a[0] * a[1]); | |
} |