| |
| out vec4 sk_FragColor; |
| uniform vec4 colorRed; |
| uniform vec4 colorGreen; |
| bool test_eq_half_b() { |
| bool ok = true; |
| return ok; |
| } |
| bool test_matrix_op_matrix_float_b() { |
| bool ok = true; |
| return ok; |
| } |
| bool test_matrix_op_matrix_half_b() { |
| bool ok = true; |
| return ok; |
| } |
| bool test_vector_op_matrix_float_b() { |
| bool ok = true; |
| return ok; |
| } |
| bool test_vector_op_matrix_half_b() { |
| bool ok = true; |
| return ok; |
| } |
| bool test_matrix_op_vector_float_b() { |
| bool ok = true; |
| return ok; |
| } |
| bool test_matrix_op_vector_half_b() { |
| bool ok = true; |
| return ok; |
| } |
| vec4 main() { |
| const bool _0_ok = true; |
| return ((((((_0_ok && test_eq_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b()) && test_vector_op_matrix_float_b()) && test_vector_op_matrix_half_b()) && test_matrix_op_vector_float_b()) && test_matrix_op_vector_half_b() ? colorGreen : colorRed; |
| } |