blob: 4bab508f1ecd11b3a127354df88aa3ebb449728d [file] [log] [blame]
out vec4 sk_FragColor;
uniform vec4 colorRed;
uniform vec4 colorGreen;
bool test_eq_half_b() {
bool ok = true;
return ok;
}
bool test_matrix_op_matrix_float_b() {
bool ok = true;
return ok;
}
bool test_matrix_op_matrix_half_b() {
bool ok = true;
return ok;
}
bool test_vector_op_matrix_float_b() {
bool ok = true;
return ok;
}
bool test_vector_op_matrix_half_b() {
bool ok = true;
return ok;
}
bool test_matrix_op_vector_float_b() {
bool ok = true;
return ok;
}
bool test_matrix_op_vector_half_b() {
bool ok = true;
return ok;
}
vec4 main() {
const bool _0_ok = true;
return ((((((_0_ok && test_eq_half_b()) && test_matrix_op_matrix_float_b()) && test_matrix_op_matrix_half_b()) && test_vector_op_matrix_float_b()) && test_vector_op_matrix_half_b()) && test_matrix_op_vector_float_b()) && test_matrix_op_vector_half_b() ? colorGreen : colorRed;
}