out vec4 sk_FragColor; | |
uniform vec4 colorRed; | |
uniform vec4 colorGreen; | |
vec4 main() { | |
bool _0_ok = true; | |
int _1_x = 14; | |
_0_ok = _0_ok && _1_x == 14; | |
_1_x = 6; | |
_0_ok = _0_ok && _1_x == 6; | |
_1_x = 5; | |
_0_ok = _0_ok && _1_x == 5; | |
_1_x = 16; | |
_0_ok = _0_ok && _1_x == 16; | |
_1_x = -8; | |
_0_ok = _0_ok && _1_x == -8; | |
_1_x = 32; | |
_0_ok = _0_ok && _1_x == 32; | |
_1_x = 33; | |
_0_ok = _0_ok && _1_x == 33; | |
return _0_ok ? colorGreen : colorRed; | |
} |