blob: d73f495335e1548b7b2af3394e3dfb3aaf05d26c [file] [log] [blame]
/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_QueueManager_DEFINED
#define skgpu_graphite_QueueManager_DEFINED
#include "include/core/SkRefCnt.h"
#include "include/gpu/graphite/GraphiteTypes.h"
#include "include/private/SkDeque.h"
#include <memory>
#include <vector>
namespace skgpu::graphite {
class CommandBuffer;
class GpuWorkSubmission;
struct InsertRecordingInfo;
class ResourceProvider;
class SharedContext;
class QueueManager {
public:
virtual ~QueueManager();
// Adds the commands from the passed in Recording to the current CommandBuffer
bool addRecording(const InsertRecordingInfo&, ResourceProvider*);
bool submitToGpu();
void checkForFinishedWork(SyncToCpu);
#if GRAPHITE_TEST_UTILS
virtual void startCapture() {}
virtual void stopCapture() {}
#endif
void returnCommandBuffer(std::unique_ptr<CommandBuffer>);
protected:
QueueManager(const SharedContext* sharedContext);
using OutstandingSubmission = std::unique_ptr<GpuWorkSubmission>;
const SharedContext* fSharedContext;
std::unique_ptr<CommandBuffer> fCurrentCommandBuffer;
private:
virtual std::unique_ptr<CommandBuffer> getNewCommandBuffer(ResourceProvider*) = 0;
virtual OutstandingSubmission onSubmitToGpu() = 0;
SkDeque fOutstandingSubmissions;
std::vector<std::unique_ptr<CommandBuffer>> fAvailableCommandBuffers;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_QueueManager_DEFINED