blob: 88e34516a9645661979d7c82dca76bc5535509c2 [file] [log] [blame]
layout(spirv, set=3, binding=5) uniform sampler2D yuvSampler;
layout(spirv, set=7, texture=9, sampler=11) uniform sampler2D vkSampler;
void main() {
sk_FragColor = sample(yuvSampler, float2(0)) +
sample(vkSampler, float2(0));
}