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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkReadBuffer_DEFINED
#define SkReadBuffer_DEFINED
#include "include/core/SkColor.h"
#include "include/core/SkColorFilter.h"
#include "include/core/SkFlattenable.h"
#include "include/core/SkImageFilter.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPathEffect.h"
#include "include/core/SkPoint.h"
#include "include/core/SkRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkScalar.h"
#include "include/core/SkSerialProcs.h"
#include "include/core/SkShader.h"
#include "include/private/base/SkAlign.h"
#include "include/private/base/SkAssert.h"
#include "src/core/SkBlenderBase.h"
#include "src/core/SkColorFilterBase.h"
#include "src/core/SkImageFilter_Base.h"
#include "src/core/SkMaskFilterBase.h"
#include "src/core/SkPaintPriv.h"
#include "src/core/SkPicturePriv.h"
#include "src/core/SkSamplingPriv.h"
#include "src/core/SkTHash.h"
#include "src/shaders/SkShaderBase.h"
#include <cstddef>
#include <cstdint>
class SkBlender;
class SkData;
class SkImage;
class SkM44;
class SkMaskFilter;
class SkMatrix;
class SkPath;
class SkRRect;
class SkRegion;
class SkString;
class SkTypeface;
struct SkPoint3;
#ifdef SK_SUPPORT_LEGACY_DRAWLOOPER
#include "include/core/SkDrawLooper.h"
#endif
class SkReadBuffer {
public:
SkReadBuffer() = default;
SkReadBuffer(const void* data, size_t size) {
this->setMemory(data, size);
}
void setMemory(const void*, size_t);
/**
* Returns true IFF the version is older than the specified version.
*/
bool isVersionLT(SkPicturePriv::Version targetVersion) const {
SkASSERT(targetVersion > 0);
return fVersion > 0 && fVersion < targetVersion;
}
uint32_t getVersion() const { return fVersion; }
/** This may be called at most once; most clients of SkReadBuffer should not mess with it. */
void setVersion(int version) {
SkASSERT(0 == fVersion || version == fVersion);
fVersion = version;
}
size_t size() const { return fStop - fBase; }
size_t offset() const { return fCurr - fBase; }
bool eof() { return fCurr >= fStop; }
const void* skip(size_t size);
const void* skip(size_t count, size_t size); // does safe multiply
size_t available() const { return fStop - fCurr; }
template <typename T> const T* skipT() {
return static_cast<const T*>(this->skip(sizeof(T)));
}
template <typename T> const T* skipT(size_t count) {
return static_cast<const T*>(this->skip(count, sizeof(T)));
}
// primitives
bool readBool();
SkColor readColor();
int32_t readInt();
SkScalar readScalar();
uint32_t readUInt();
int32_t read32();
template <typename T> T read32LE(T max) {
uint32_t value = this->readUInt();
if (!this->validate(value <= static_cast<uint32_t>(max))) {
value = 0;
}
return static_cast<T>(value);
}
// peek
uint8_t peekByte();
void readString(SkString* string);
// common data structures
void readColor4f(SkColor4f* color);
void readPoint(SkPoint* point);
SkPoint readPoint() { SkPoint p; this->readPoint(&p); return p; }
void readPoint3(SkPoint3* point);
void read(SkM44*);
void readMatrix(SkMatrix* matrix);
void readIRect(SkIRect* rect);
void readRect(SkRect* rect);
SkRect readRect();
void readRRect(SkRRect* rrect);
void readRegion(SkRegion* region);
void readPath(SkPath* path);
SkPaint readPaint() {
return SkPaintPriv::Unflatten(*this);
}
SkFlattenable* readRawFlattenable();
SkFlattenable* readFlattenable(SkFlattenable::Type);
template <typename T> sk_sp<T> readFlattenable() {
return sk_sp<T>((T*)this->readFlattenable(T::GetFlattenableType()));
}
sk_sp<SkColorFilter> readColorFilter() { return this->readFlattenable<SkColorFilterBase>(); }
#ifdef SK_SUPPORT_LEGACY_DRAWLOOPER
sk_sp<SkDrawLooper> readDrawLooper() { return this->readFlattenable<SkDrawLooper>(); }
#endif
sk_sp<SkImageFilter> readImageFilter() { return this->readFlattenable<SkImageFilter_Base>(); }
sk_sp<SkBlender> readBlender() { return this->readFlattenable<SkBlenderBase>(); }
sk_sp<SkMaskFilter> readMaskFilter() { return this->readFlattenable<SkMaskFilterBase>(); }
sk_sp<SkPathEffect> readPathEffect() { return this->readFlattenable<SkPathEffect>(); }
sk_sp<SkShader> readShader() { return this->readFlattenable<SkShaderBase>(); }
// Reads SkAlign4(bytes), but will only copy bytes into the buffer.
bool readPad32(void* buffer, size_t bytes);
// binary data and arrays
bool readByteArray(void* value, size_t size);
bool readColorArray(SkColor* colors, size_t size);
bool readColor4fArray(SkColor4f* colors, size_t size);
bool readIntArray(int32_t* values, size_t size);
bool readPointArray(SkPoint* points, size_t size);
bool readScalarArray(SkScalar* values, size_t size);
const void* skipByteArray(size_t* size);
sk_sp<SkData> readByteArrayAsData();
// helpers to get info about arrays and binary data
uint32_t getArrayCount();
// If there is a real error (e.g. data is corrupted) this returns null. If the image cannot
// be created (e.g. it was not originally encoded) then this returns an image that doesn't
// draw.
sk_sp<SkImage> readImage();
sk_sp<SkTypeface> readTypeface();
void setTypefaceArray(sk_sp<SkTypeface> array[], int count) {
fTFArray = array;
fTFCount = count;
}
/**
* Call this with a pre-loaded array of Factories, in the same order as
* were created/written by the writer. SkPicture uses this.
*/
void setFactoryPlayback(SkFlattenable::Factory array[], int count) {
fFactoryArray = array;
fFactoryCount = count;
}
void setDeserialProcs(const SkDeserialProcs& procs);
const SkDeserialProcs& getDeserialProcs() const { return fProcs; }
/**
* If isValid is false, sets the buffer to be "invalid". Returns true if the buffer
* is still valid.
*/
bool validate(bool isValid) {
if (!isValid) {
this->setInvalid();
}
return !fError;
}
/**
* Helper function to do a preflight check before a large allocation or read.
* Returns true if there is enough bytes in the buffer to read n elements of T.
* If not, the buffer will be "invalid" and false will be returned.
*/
template <typename T>
bool validateCanReadN(size_t n) {
return this->validate(n <= (this->available() / sizeof(T)));
}
bool isValid() const { return !fError; }
bool validateIndex(int index, int count) {
return this->validate(index >= 0 && index < count);
}
// Utilities that mark the buffer invalid if the requested value is out-of-range
// If the read value is outside of the range, validate(false) is called, and min
// is returned, else the value is returned.
int32_t checkInt(int min, int max);
template <typename T> T checkRange(T min, T max) {
return static_cast<T>(this->checkInt(static_cast<int32_t>(min),
static_cast<int32_t>(max)));
}
SkLegacyFQ checkFilterQuality();
SkSamplingOptions readSampling();
private:
const char* readString(size_t* length);
void setInvalid();
bool readArray(void* value, size_t size, size_t elementSize);
bool isAvailable(size_t size) const { return size <= this->available(); }
// These are always 4-byte aligned
const char* fCurr = nullptr; // current position within buffer
const char* fStop = nullptr; // end of buffer
const char* fBase = nullptr; // beginning of buffer
// Only used if we do not have an fFactoryArray.
SkTHashMap<uint32_t, SkFlattenable::Factory> fFlattenableDict;
int fVersion = 0;
sk_sp<SkTypeface>* fTFArray = nullptr;
int fTFCount = 0;
SkFlattenable::Factory* fFactoryArray = nullptr;
int fFactoryCount = 0;
SkDeserialProcs fProcs;
static bool IsPtrAlign4(const void* ptr) {
return SkIsAlign4((uintptr_t)ptr);
}
bool fError = false;
};
#endif // SkReadBuffer_DEFINED