blob: a02e560d5cd1dd5a017c3dd09047cd1af3119d38 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkColor.h"
#include "include/core/SkPaint.h"
#include "include/core/SkPixmap.h"
#include "include/core/SkShader.h"
#include "include/private/base/SkTo.h"
#include "src/base/SkArenaAlloc.h"
#include "src/base/SkUtils.h"
#include "src/core/SkBlendModePriv.h"
#include "src/core/SkBlenderBase.h"
#include "src/core/SkBlitter.h"
#include "src/core/SkColorFilterBase.h"
#include "src/core/SkColorSpacePriv.h"
#include "src/core/SkColorSpaceXformSteps.h"
#include "src/core/SkMatrixProvider.h"
#include "src/core/SkOpts.h"
#include "src/core/SkRasterPipeline.h"
#include "src/shaders/SkShaderBase.h"
#define SK_BLITTER_TRACE_IS_RASTER_PIPELINE
#include "src/utils/SkBlitterTrace.h"
class SkRasterPipelineBlitter final : public SkBlitter {
public:
// This is our common entrypoint for creating the blitter once we've sorted out shaders.
static SkBlitter* Create(const SkPixmap& dst,
const SkPaint& paint,
const SkColor4f& dstPaintColor,
SkArenaAlloc* alloc,
const SkRasterPipeline& shaderPipeline,
bool is_opaque,
bool is_constant,
sk_sp<SkShader> clipShader);
SkRasterPipelineBlitter(SkPixmap dst,
SkArenaAlloc* alloc)
: fDst(dst)
, fAlloc(alloc)
, fColorPipeline(alloc)
, fBlendPipeline(alloc)
{}
void blitH (int x, int y, int w) override;
void blitAntiH (int x, int y, const SkAlpha[], const int16_t[]) override;
void blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) override;
void blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) override;
void blitMask (const SkMask&, const SkIRect& clip) override;
void blitRect (int x, int y, int width, int height) override;
void blitV (int x, int y, int height, SkAlpha alpha) override;
private:
void blitRectWithTrace(int x, int y, int w, int h, bool trace);
void append_load_dst (SkRasterPipeline*) const;
void append_store (SkRasterPipeline*) const;
// these check internally, and only append if there was a native clipShader
void append_clip_scale (SkRasterPipeline*) const;
void append_clip_lerp (SkRasterPipeline*) const;
SkPixmap fDst;
SkArenaAlloc* fAlloc;
SkRasterPipeline fColorPipeline;
SkRasterPipeline fBlendPipeline;
// If the blender is a blend-mode, we retain that information for late-stage optimizations
std::optional<SkBlendMode> fBlendMode;
// set to pipeline storage (for alpha) if we have a clipShader
void* fClipShaderBuffer = nullptr; // "native" : float or U16
SkRasterPipeline_MemoryCtx
fDstPtr = {nullptr,0}, // Always points to the top-left of fDst.
fMaskPtr = {nullptr,0}; // Updated each call to blitMask().
SkRasterPipeline_EmbossCtx fEmbossCtx; // Used only for k3D_Format masks.
// We may be able to specialize blitH() or blitRect() into a memset.
void (*fMemset2D)(SkPixmap*, int x,int y, int w,int h, uint64_t color) = nullptr;
uint64_t fMemsetColor = 0; // Big enough for largest memsettable dst format, F16.
// Built lazily on first use.
std::function<void(size_t, size_t, size_t, size_t)> fBlitRect,
fBlitAntiH,
fBlitMaskA8,
fBlitMaskLCD16,
fBlitMask3D;
// These values are pointed to by the blit pipelines above,
// which allows us to adjust them from call to call.
float fCurrentCoverage = 0.0f;
float fDitherRate = 0.0f;
using INHERITED = SkBlitter;
};
static SkColor4f paint_color_to_dst(const SkPaint& paint, const SkPixmap& dst) {
SkColor4f paintColor = paint.getColor4f();
SkColorSpaceXformSteps(sk_srgb_singleton(), kUnpremul_SkAlphaType,
dst.colorSpace(), kUnpremul_SkAlphaType).apply(paintColor.vec());
return paintColor;
}
SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
const SkPaint& paint,
const SkMatrix& ctm,
SkArenaAlloc* alloc,
sk_sp<SkShader> clipShader,
const SkSurfaceProps& props) {
SkColorSpace* dstCS = dst.colorSpace();
SkColorType dstCT = dst.colorType();
SkColor4f dstPaintColor = paint_color_to_dst(paint, dst);
auto shader = as_SB(paint.getShader());
SkRasterPipeline_<256> shaderPipeline;
if (!shader) {
// Having no shader makes things nice and easy... just use the paint color
shaderPipeline.append_constant_color(alloc, dstPaintColor.premul().vec());
bool is_opaque = dstPaintColor.fA == 1.0f,
is_constant = true;
return SkRasterPipelineBlitter::Create(dst, paint, dstPaintColor, alloc, shaderPipeline,
is_opaque, is_constant, std::move(clipShader));
}
bool is_opaque = shader->isOpaque() && dstPaintColor.fA == 1.0f;
bool is_constant = shader->isConstant();
if (shader->appendRootStages({&shaderPipeline, alloc, dstCT, dstCS, dstPaintColor, props},
ctm)) {
if (dstPaintColor.fA != 1.0f) {
shaderPipeline.append(SkRasterPipelineOp::scale_1_float,
alloc->make<float>(dstPaintColor.fA));
}
return SkRasterPipelineBlitter::Create(dst, paint, dstPaintColor, alloc, shaderPipeline,
is_opaque, is_constant, std::move(clipShader));
}
// The shader can't draw with SkRasterPipeline.
return nullptr;
}
SkBlitter* SkCreateRasterPipelineBlitter(const SkPixmap& dst,
const SkPaint& paint,
const SkRasterPipeline& shaderPipeline,
bool is_opaque,
SkArenaAlloc* alloc,
sk_sp<SkShader> clipShader) {
bool is_constant = false; // If this were the case, it'd be better to just set a paint color.
return SkRasterPipelineBlitter::Create(dst, paint, paint_color_to_dst(paint, dst), alloc,
shaderPipeline, is_opaque, is_constant,
std::move(clipShader));
}
SkBlitter* SkRasterPipelineBlitter::Create(const SkPixmap& dst,
const SkPaint& paint,
const SkColor4f& dstPaintColor,
SkArenaAlloc* alloc,
const SkRasterPipeline& shaderPipeline,
bool is_opaque,
bool is_constant,
sk_sp<SkShader> clipShader) {
auto blitter = alloc->make<SkRasterPipelineBlitter>(dst, alloc);
// Our job in this factory is to fill out the blitter's color and blend pipelines.
// The color pipeline is the common front of the full blit pipeline. The blend pipeline is just
// the portion that does the actual blending math (and assumes that src and dst are already
// loaded).
//
// The full blit pipelines are each constructed lazily on first use, and include the color
// pipeline, reading the dst, the blend pipeline, coverage, dithering, and writing the dst.
// Start with the color pipeline
auto colorPipeline = &blitter->fColorPipeline;
if (clipShader) {
auto clipP = colorPipeline;
SkColorType clipCT = kRGBA_8888_SkColorType;
SkColorSpace* clipCS = nullptr;
SkSurfaceProps props{}; // default OK; clipShader doesn't render text
SkStageRec rec = {clipP, alloc, clipCT, clipCS, SkColors::kBlack, props};
if (as_SB(clipShader)->appendRootStages(rec, SkMatrix::I())) {
struct Storage {
// large enough for highp (float) or lowp(U16)
float fA[SkRasterPipeline_kMaxStride];
};
auto storage = alloc->make<Storage>();
clipP->append(SkRasterPipelineOp::store_src_a, storage->fA);
blitter->fClipShaderBuffer = storage->fA;
is_constant = false;
} else {
return nullptr;
}
}
// Let's get the shader in first.
colorPipeline->extend(shaderPipeline);
// If there's a color filter it comes next.
if (auto colorFilter = paint.getColorFilter()) {
SkSurfaceProps props{}; // default OK; colorFilter doesn't render text
SkStageRec rec = {
colorPipeline, alloc, dst.colorType(), dst.colorSpace(), dstPaintColor, props};
if (!as_CFB(colorFilter)->appendStages(rec, is_opaque)) {
return nullptr;
}
is_opaque = is_opaque && as_CFB(colorFilter)->isAlphaUnchanged();
}
// Not all formats make sense to dither (think, F16). We set their dither rate
// to zero. We only dither non-constant shaders, so is_constant won't change here.
if (paint.isDither() && !is_constant) {
switch (dst.info().colorType()) {
case kARGB_4444_SkColorType:
blitter->fDitherRate = 1 / 15.0f;
break;
case kRGB_565_SkColorType:
blitter->fDitherRate = 1 / 63.0f;
break;
case kGray_8_SkColorType:
case kRGB_888x_SkColorType:
case kRGBA_8888_SkColorType:
case kBGRA_8888_SkColorType:
case kSRGBA_8888_SkColorType:
case kR8_unorm_SkColorType:
blitter->fDitherRate = 1 / 255.0f;
break;
case kRGB_101010x_SkColorType:
case kRGBA_1010102_SkColorType:
case kBGR_101010x_SkColorType:
case kBGRA_1010102_SkColorType:
blitter->fDitherRate = 1 / 1023.0f;
break;
case kUnknown_SkColorType:
case kAlpha_8_SkColorType:
case kBGR_101010x_XR_SkColorType:
case kRGBA_F16_SkColorType:
case kRGBA_F16Norm_SkColorType:
case kRGBA_F32_SkColorType:
case kR8G8_unorm_SkColorType:
case kA16_float_SkColorType:
case kA16_unorm_SkColorType:
case kR16G16_float_SkColorType:
case kR16G16_unorm_SkColorType:
case kR16G16B16A16_unorm_SkColorType:
blitter->fDitherRate = 0.0f;
break;
}
if (blitter->fDitherRate > 0.0f) {
colorPipeline->append(SkRasterPipelineOp::dither, &blitter->fDitherRate);
}
}
// Optimization: A pipeline that's still constant here can collapse back into a constant color.
if (is_constant) {
SkColor4f constantColor;
SkRasterPipeline_MemoryCtx constantColorPtr = { &constantColor, 0 };
// We could remove this clamp entirely, but if the destination is 8888, doing the clamp
// here allows the color pipeline to still run in lowp (we'll use uniform_color, rather than
// unbounded_uniform_color).
colorPipeline->append_clamp_if_normalized(dst.info());
colorPipeline->append(SkRasterPipelineOp::store_f32, &constantColorPtr);
colorPipeline->run(0,0,1,1);
colorPipeline->reset();
colorPipeline->append_constant_color(alloc, constantColor);
is_opaque = constantColor.fA == 1.0f;
}
// Now we'll build the blend pipeline
auto blendPipeline = &blitter->fBlendPipeline;
sk_sp<SkBlender> blender = paint.refBlender();
if (!blender) {
blender = SkBlender::Mode(SkBlendMode::kSrcOver);
}
// We can strength-reduce SrcOver into Src when opaque.
if (is_opaque && as_BB(blender)->asBlendMode() == SkBlendMode::kSrcOver) {
blender = SkBlender::Mode(SkBlendMode::kSrc);
}
// When we're drawing a constant color in Src mode, we can sometimes just memset.
// (The previous two optimizations help find more opportunities for this one.)
if (is_constant && as_BB(blender)->asBlendMode() == SkBlendMode::kSrc) {
// Run our color pipeline all the way through to produce what we'd memset when we can.
// Not all blits can memset, so we need to keep colorPipeline too.
SkRasterPipeline_<256> p;
p.extend(*colorPipeline);
blitter->fDstPtr = SkRasterPipeline_MemoryCtx{&blitter->fMemsetColor, 0};
blitter->append_store(&p);
p.run(0,0,1,1);
switch (blitter->fDst.shiftPerPixel()) {
case 0: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) {
void* p = dst->writable_addr(x,y);
while (h --> 0) {
memset(p, c, w);
p = SkTAddOffset<void>(p, dst->rowBytes());
}
}; break;
case 1: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) {
SkOpts::rect_memset16(dst->writable_addr16(x,y), c, w, dst->rowBytes(), h);
}; break;
case 2: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) {
SkOpts::rect_memset32(dst->writable_addr32(x,y), c, w, dst->rowBytes(), h);
}; break;
case 3: blitter->fMemset2D = [](SkPixmap* dst, int x,int y, int w,int h, uint64_t c) {
SkOpts::rect_memset64(dst->writable_addr64(x,y), c, w, dst->rowBytes(), h);
}; break;
// TODO(F32)?
}
}
{
SkSurfaceProps props{}; // default OK; blender doesn't render text
SkStageRec rec = {
blendPipeline, alloc, dst.colorType(), dst.colorSpace(), dstPaintColor, props};
if (!as_BB(blender)->appendStages(rec)) {
return nullptr;
}
blitter->fBlendMode = as_BB(blender)->asBlendMode();
}
blitter->fDstPtr = SkRasterPipeline_MemoryCtx{
blitter->fDst.writable_addr(),
blitter->fDst.rowBytesAsPixels(),
};
return blitter;
}
void SkRasterPipelineBlitter::append_load_dst(SkRasterPipeline* p) const {
p->append_load_dst(fDst.info().colorType(), &fDstPtr);
if (fDst.info().alphaType() == kUnpremul_SkAlphaType) {
p->append(SkRasterPipelineOp::premul_dst);
}
}
void SkRasterPipelineBlitter::append_store(SkRasterPipeline* p) const {
if (fDst.info().alphaType() == kUnpremul_SkAlphaType) {
p->append(SkRasterPipelineOp::unpremul);
}
p->append_store(fDst.info().colorType(), &fDstPtr);
}
void SkRasterPipelineBlitter::append_clip_scale(SkRasterPipeline* p) const {
if (fClipShaderBuffer) {
p->append(SkRasterPipelineOp::scale_native, fClipShaderBuffer);
}
}
void SkRasterPipelineBlitter::append_clip_lerp(SkRasterPipeline* p) const {
if (fClipShaderBuffer) {
p->append(SkRasterPipelineOp::lerp_native, fClipShaderBuffer);
}
}
void SkRasterPipelineBlitter::blitH(int x, int y, int w) {
this->blitRect(x,y,w,1);
}
void SkRasterPipelineBlitter::blitRect(int x, int y, int w, int h) {
this->blitRectWithTrace(x, y, w, h, true);
}
void SkRasterPipelineBlitter::blitRectWithTrace(int x, int y, int w, int h, bool trace) {
if (fMemset2D) {
SK_BLITTER_TRACE_STEP(blitRectByMemset,
trace,
/*scanlines=*/h,
/*pixels=*/w * h);
fMemset2D(&fDst, x,y, w,h, fMemsetColor);
return;
}
if (!fBlitRect) {
SkRasterPipeline p(fAlloc);
p.extend(fColorPipeline);
p.append_clamp_if_normalized(fDst.info());
if (fBlendMode == SkBlendMode::kSrcOver
&& (fDst.info().colorType() == kRGBA_8888_SkColorType ||
fDst.info().colorType() == kBGRA_8888_SkColorType)
&& !fDst.colorSpace()
&& fDst.info().alphaType() != kUnpremul_SkAlphaType
&& fDitherRate == 0.0f) {
if (fDst.info().colorType() == kBGRA_8888_SkColorType) {
p.append(SkRasterPipelineOp::swap_rb);
}
this->append_clip_scale(&p);
p.append(SkRasterPipelineOp::srcover_rgba_8888, &fDstPtr);
} else {
if (fBlendMode != SkBlendMode::kSrc) {
this->append_load_dst(&p);
p.extend(fBlendPipeline);
this->append_clip_lerp(&p);
} else if (fClipShaderBuffer) {
this->append_load_dst(&p);
this->append_clip_lerp(&p);
}
this->append_store(&p);
}
fBlitRect = p.compile();
}
SK_BLITTER_TRACE_STEP(blitRect, trace, /*scanlines=*/h, /*pixels=*/w * h);
fBlitRect(x,y,w,h);
}
void SkRasterPipelineBlitter::blitAntiH(int x, int y, const SkAlpha aa[], const int16_t runs[]) {
if (!fBlitAntiH) {
SkRasterPipeline p(fAlloc);
p.extend(fColorPipeline);
p.append_clamp_if_normalized(fDst.info());
if (fBlendMode.has_value() &&
SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/false)) {
p.append(SkRasterPipelineOp::scale_1_float, &fCurrentCoverage);
this->append_clip_scale(&p);
this->append_load_dst(&p);
p.extend(fBlendPipeline);
} else {
this->append_load_dst(&p);
p.extend(fBlendPipeline);
p.append(SkRasterPipelineOp::lerp_1_float, &fCurrentCoverage);
this->append_clip_lerp(&p);
}
this->append_store(&p);
fBlitAntiH = p.compile();
}
SK_BLITTER_TRACE_STEP(blitAntiH, true, /*scanlines=*/1ul, /*pixels=*/0ul);
for (int16_t run = *runs; run > 0; run = *runs) {
SK_BLITTER_TRACE_STEP_ACCUMULATE(blitAntiH, /*pixels=*/run);
switch (*aa) {
case 0x00: break;
case 0xff:this->blitRectWithTrace(x,y,run, 1, false); break;
default:
fCurrentCoverage = *aa * (1/255.0f);
fBlitAntiH(x,y,run,1);
}
x += run;
runs += run;
aa += run;
}
}
void SkRasterPipelineBlitter::blitAntiH2(int x, int y, U8CPU a0, U8CPU a1) {
SkIRect clip = {x,y, x+2,y+1};
uint8_t coverage[] = { (uint8_t)a0, (uint8_t)a1 };
SkMask mask;
mask.fImage = coverage;
mask.fBounds = clip;
mask.fRowBytes = 2;
mask.fFormat = SkMask::kA8_Format;
this->blitMask(mask, clip);
}
void SkRasterPipelineBlitter::blitAntiV2(int x, int y, U8CPU a0, U8CPU a1) {
SkIRect clip = {x,y, x+1,y+2};
uint8_t coverage[] = { (uint8_t)a0, (uint8_t)a1 };
SkMask mask;
mask.fImage = coverage;
mask.fBounds = clip;
mask.fRowBytes = 1;
mask.fFormat = SkMask::kA8_Format;
this->blitMask(mask, clip);
}
void SkRasterPipelineBlitter::blitV(int x, int y, int height, SkAlpha alpha) {
SkIRect clip = {x,y, x+1,y+height};
SkMask mask;
mask.fImage = &alpha;
mask.fBounds = clip;
mask.fRowBytes = 0; // so we reuse the 1 "row" for all of height
mask.fFormat = SkMask::kA8_Format;
this->blitMask(mask, clip);
}
void SkRasterPipelineBlitter::blitMask(const SkMask& mask, const SkIRect& clip) {
if (mask.fFormat == SkMask::kBW_Format) {
// TODO: native BW masks?
return INHERITED::blitMask(mask, clip);
}
// ARGB and SDF masks shouldn't make it here.
SkASSERT(mask.fFormat == SkMask::kA8_Format
|| mask.fFormat == SkMask::kLCD16_Format
|| mask.fFormat == SkMask::k3D_Format);
auto extract_mask_plane = [&mask](int plane, SkRasterPipeline_MemoryCtx* ctx) {
// LCD is 16-bit per pixel; A8 and 3D are 8-bit per pixel.
size_t bpp = mask.fFormat == SkMask::kLCD16_Format ? 2 : 1;
// Select the right mask plane. Usually plane == 0 and this is just mask.fImage.
auto ptr = (uintptr_t)mask.fImage
+ plane * mask.computeImageSize();
// Update ctx to point "into" this current mask, but lined up with fDstPtr at (0,0).
// This sort of trickery upsets UBSAN (pointer-overflow) so our ptr must be a uintptr_t.
// mask.fRowBytes is a uint32_t, which would break our addressing math on 64-bit builds.
size_t rowBytes = mask.fRowBytes;
ctx->stride = rowBytes / bpp;
ctx->pixels = (void*)(ptr - mask.fBounds.left() * bpp
- mask.fBounds.top() * rowBytes);
};
extract_mask_plane(0, &fMaskPtr);
if (mask.fFormat == SkMask::k3D_Format) {
extract_mask_plane(1, &fEmbossCtx.mul);
extract_mask_plane(2, &fEmbossCtx.add);
}
// Lazily build whichever pipeline we need, specialized for each mask format.
if (mask.fFormat == SkMask::kA8_Format && !fBlitMaskA8) {
SkRasterPipeline p(fAlloc);
p.extend(fColorPipeline);
p.append_clamp_if_normalized(fDst.info());
if (fBlendMode.has_value() &&
SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/false)) {
p.append(SkRasterPipelineOp::scale_u8, &fMaskPtr);
this->append_clip_scale(&p);
this->append_load_dst(&p);
p.extend(fBlendPipeline);
} else {
this->append_load_dst(&p);
p.extend(fBlendPipeline);
p.append(SkRasterPipelineOp::lerp_u8, &fMaskPtr);
this->append_clip_lerp(&p);
}
this->append_store(&p);
fBlitMaskA8 = p.compile();
}
if (mask.fFormat == SkMask::kLCD16_Format && !fBlitMaskLCD16) {
SkRasterPipeline p(fAlloc);
p.extend(fColorPipeline);
p.append_clamp_if_normalized(fDst.info());
if (fBlendMode.has_value() &&
SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/true)) {
// Somewhat unusually, scale_565 needs dst loaded first.
this->append_load_dst(&p);
p.append(SkRasterPipelineOp::scale_565, &fMaskPtr);
this->append_clip_scale(&p);
p.extend(fBlendPipeline);
} else {
this->append_load_dst(&p);
p.extend(fBlendPipeline);
p.append(SkRasterPipelineOp::lerp_565, &fMaskPtr);
this->append_clip_lerp(&p);
}
this->append_store(&p);
fBlitMaskLCD16 = p.compile();
}
if (mask.fFormat == SkMask::k3D_Format && !fBlitMask3D) {
SkRasterPipeline p(fAlloc);
p.extend(fColorPipeline);
// This bit is where we differ from kA8_Format:
p.append(SkRasterPipelineOp::emboss, &fEmbossCtx);
// Now onward just as kA8.
p.append_clamp_if_normalized(fDst.info());
if (fBlendMode.has_value() &&
SkBlendMode_ShouldPreScaleCoverage(*fBlendMode, /*rgb_coverage=*/false)) {
p.append(SkRasterPipelineOp::scale_u8, &fMaskPtr);
this->append_clip_scale(&p);
this->append_load_dst(&p);
p.extend(fBlendPipeline);
} else {
this->append_load_dst(&p);
p.extend(fBlendPipeline);
p.append(SkRasterPipelineOp::lerp_u8, &fMaskPtr);
this->append_clip_lerp(&p);
}
this->append_store(&p);
fBlitMask3D = p.compile();
}
std::function<void(size_t,size_t,size_t,size_t)>* blitter = nullptr;
switch (mask.fFormat) {
case SkMask::kA8_Format: blitter = &fBlitMaskA8; break;
case SkMask::kLCD16_Format: blitter = &fBlitMaskLCD16; break;
case SkMask::k3D_Format: blitter = &fBlitMask3D; break;
default:
SkASSERT(false);
return;
}
SkASSERT(blitter);
SK_BLITTER_TRACE_STEP(blitMask,
true,
/*scanlines=*/clip.height(),
/*pixels=*/clip.width() * clip.height());
(*blitter)(clip.left(),clip.top(), clip.width(),clip.height());
}