| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| float f = colorGreen.y; | |
| int i = int(colorGreen.y); | |
| bool b = bool(colorGreen.y); | |
| float f1 = f; | |
| float f2 = float(i); | |
| float f3 = float(b); | |
| int i1 = int(f); | |
| int i2 = i; | |
| int i3 = int(b); | |
| bool b1 = bool(f); | |
| bool b2 = bool(i); | |
| bool b3 = b; | |
| return (((((((f1 + f2) + f3) + float(i1)) + float(i2)) + float(i3)) + float(b1)) + float(b2)) + float(b3) == 9.0 ? colorGreen : colorRed; | |
| } |