| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct Uniforms { | |
| half4 colorGreen; | |
| }; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| half4 sk_FragColor [[color(0)]]; | |
| }; | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Outputs _out; | |
| (void)_out; | |
| int i1 = 0; | |
| i1++; | |
| int i2 = 4660; | |
| i2++; | |
| int i3 = 32766; | |
| i3++; | |
| int i4 = -32766; | |
| i4++; | |
| int i5 = 19132; | |
| i5++; | |
| _out.sk_FragColor = _uniforms.colorGreen; | |
| return _out; | |
| } |