| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct Uniforms { | |
| half4 colorGreen; | |
| half4 colorRed; | |
| }; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| half4 sk_FragColor [[color(0)]]; | |
| }; | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Outputs _out; | |
| (void)_out; | |
| int a = 0; | |
| int b = 0; | |
| int c = 0; | |
| int d = 0; | |
| a = 1; | |
| b = 2; | |
| c = 5; | |
| _out.sk_FragColor = ((a == 1 && b == 2) && c == 5) && d == 0 ? _uniforms.colorGreen : _uniforms.colorRed; | |
| return _out; | |
| } |