| /*#pragma settings Version110 Sharpen*/ | |
| uniform sampler1D one; | |
| uniform sampler2D two; | |
| void main() { | |
| float4 a = sample(one, 0); | |
| float4 b = sample(two, float2(0)); | |
| float4 c = sample(one, float2(0)); | |
| float4 d = sample(two, float3(0)); | |
| sk_FragColor = half4(half(a.x), half(b.x), half(c.x), half(d.x)); | |
| } |