| out vec4 sk_FragColor; | |
| uniform vec4 a; | |
| uniform vec4 b; | |
| uniform uvec2 c; | |
| uniform uvec2 d; | |
| uniform ivec3 e; | |
| uniform ivec3 f; | |
| void main() { | |
| bvec4 expectTTFF = bvec4(true, true, false, false); | |
| bvec4 expectFFTT = bvec4(false, false, true, true); | |
| sk_FragColor.x = float(lessThan(a, b).x ? 1 : 0); | |
| sk_FragColor.y = float(lessThan(c, d).y ? 1 : 0); | |
| sk_FragColor.z = float(lessThan(e, f).z ? 1 : 0); | |
| sk_FragColor.w = float(any(expectTTFF) || any(expectFFTT) ? 1 : 0); | |
| } |