| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct Uniforms { | |
| float a; | |
| float4 b; | |
| }; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| float4 sk_FragColor [[color(0)]]; | |
| }; | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Outputs _out; | |
| (void)_out; | |
| _out.sk_FragColor.x = abs(_uniforms.a); | |
| _out.sk_FragColor.x = length(_uniforms.b); | |
| return _out; | |
| } |