| /* | 
 |  * Copyright 2015 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef GrGLSLProgramDataManager_DEFINED | 
 | #define GrGLSLProgramDataManager_DEFINED | 
 |  | 
 | #include "GrResourceHandle.h" | 
 | #include "SkNoncopyable.h" | 
 | #include "SkTypes.h" | 
 |  | 
 | class SkMatrix; | 
 | class SkMatrix44; | 
 |  | 
 | /** Manages the resources used by a shader program. | 
 |  * The resources are objects the program uses to communicate with the | 
 |  * application code. | 
 |  */ | 
 | class GrGLSLProgramDataManager : SkNoncopyable { | 
 | public: | 
 |     GR_DEFINE_RESOURCE_HANDLE_CLASS(UniformHandle); | 
 |  | 
 |     virtual ~GrGLSLProgramDataManager() {} | 
 |  | 
 |     /** Functions for uploading uniform values. The varities ending in v can be used to upload to an | 
 |      *  array of uniforms. arrayCount must be <= the array count of the uniform. | 
 |      */ | 
 |     virtual void set1i(UniformHandle, int32_t) const = 0; | 
 |     virtual void set1iv(UniformHandle, int arrayCount, const int v[]) const = 0; | 
 |     virtual void set1f(UniformHandle, float v0) const = 0; | 
 |     virtual void set1fv(UniformHandle, int arrayCount, const float v[]) const = 0; | 
 |     virtual void set2i(UniformHandle, int32_t, int32_t) const = 0; | 
 |     virtual void set2iv(UniformHandle, int arrayCount, const int v[]) const = 0; | 
 |     virtual void set2f(UniformHandle, float, float) const = 0; | 
 |     virtual void set2fv(UniformHandle, int arrayCount, const float v[]) const = 0; | 
 |     virtual void set3i(UniformHandle, int32_t, int32_t, int32_t) const = 0; | 
 |     virtual void set3iv(UniformHandle, int arrayCount, const int v[]) const = 0; | 
 |     virtual void set3f(UniformHandle, float, float, float) const = 0; | 
 |     virtual void set3fv(UniformHandle, int arrayCount, const float v[]) const = 0; | 
 |     virtual void set4i(UniformHandle, int32_t, int32_t, int32_t, int32_t) const = 0; | 
 |     virtual void set4iv(UniformHandle, int arrayCount, const int v[]) const = 0; | 
 |     virtual void set4f(UniformHandle, float, float, float, float) const = 0; | 
 |     virtual void set4fv(UniformHandle, int arrayCount, const float v[]) const = 0; | 
 |     // matrices are column-major, the first three upload a single matrix, the latter three upload | 
 |     // arrayCount matrices into a uniform array. | 
 |     virtual void setMatrix2f(UniformHandle, const float matrix[]) const = 0; | 
 |     virtual void setMatrix3f(UniformHandle, const float matrix[]) const = 0; | 
 |     virtual void setMatrix4f(UniformHandle, const float matrix[]) const = 0; | 
 |     virtual void setMatrix2fv(UniformHandle, int arrayCount, const float matrices[]) const = 0; | 
 |     virtual void setMatrix3fv(UniformHandle, int arrayCount, const float matrices[]) const = 0; | 
 |     virtual void setMatrix4fv(UniformHandle, int arrayCount, const float matrices[]) const = 0; | 
 |  | 
 |     // convenience method for uploading a SkMatrix to a 3x3 matrix uniform | 
 |     void setSkMatrix(UniformHandle, const SkMatrix&) const; | 
 |  | 
 |     // convenience method for uploading a SkMatrix44 to a 4x4 matrix uniform | 
 |     void setSkMatrix44(UniformHandle, const SkMatrix44&) const; | 
 |  | 
 |     // for nvpr only | 
 |     GR_DEFINE_RESOURCE_HANDLE_CLASS(VaryingHandle); | 
 |     virtual void setPathFragmentInputTransform(VaryingHandle u, int components, | 
 |                                                const SkMatrix& matrix) const = 0; | 
 |  | 
 | protected: | 
 |     GrGLSLProgramDataManager() {} | 
 |  | 
 | private: | 
 |     typedef SkNoncopyable INHERITED; | 
 | }; | 
 |  | 
 | #endif |