| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkPM_DEFINED |
| #define SkPM_DEFINED |
| |
| #include "SkTypes.h" |
| #include "SkColor.h" |
| #include "SkColorPriv.h" |
| #include "SkNx.h" |
| |
| // This file may be included multiple times by .cpp files with different flags, leading |
| // to different definitions. Usually that doesn't matter because it's all inlined, but |
| // in Debug modes the compilers may not inline everything. So wrap everything in an |
| // anonymous namespace to give each includer their own silo of this code (or the linker |
| // will probably pick one randomly for us, which is rarely correct). |
| namespace { |
| |
| // A pre-multiplied color storing each component in the same order as SkPMColor, |
| // but as a float in the range [0, 1]. |
| class SkPMFloat : public Sk4f { |
| public: |
| static SkPMFloat FromPMColor(SkPMColor c) { return SkPMFloat(c); } |
| static SkPMFloat FromARGB(float a, float r, float g, float b) { return SkPMFloat(a,r,g,b); } |
| static SkPMFloat FromOpaqueColor(SkColor c); // Requires c's alpha == 0xFF. |
| |
| Sk4f alphas() const; // argb -> aaaa, generally faster than the equivalent Sk4f(this->a()). |
| |
| // Uninitialized. |
| SkPMFloat() {} |
| explicit SkPMFloat(SkPMColor); |
| SkPMFloat(float a, float r, float g, float b) |
| #ifdef SK_PMCOLOR_IS_RGBA |
| : INHERITED(r,g,b,a) {} |
| #else |
| : INHERITED(b,g,r,a) {} |
| #endif |
| |
| SkPMFloat(const Sk4f& fs) : INHERITED(fs) {} |
| |
| float a() const { return this->kth<SK_A32_SHIFT / 8>(); } |
| float r() const { return this->kth<SK_R32_SHIFT / 8>(); } |
| float g() const { return this->kth<SK_G32_SHIFT / 8>(); } |
| float b() const { return this->kth<SK_B32_SHIFT / 8>(); } |
| |
| SkPMColor round() const; // Rounds from [0.0f, 1.0f] to [0, 255], clamping if out of range. |
| |
| bool isValid() const { |
| return this->a() >= 0 && this->a() <= 1 |
| && this->r() >= 0 && this->r() <= this->a() |
| && this->g() >= 0 && this->g() <= this->a() |
| && this->b() >= 0 && this->b() <= this->a(); |
| } |
| |
| private: |
| typedef Sk4f INHERITED; |
| }; |
| |
| } // namespace |
| |
| #ifdef SKNX_NO_SIMD |
| // Platform implementations of SkPMFloat assume Sk4f uses SSE or NEON. _none is generic. |
| #include "../opts/SkPMFloat_none.h" |
| #else |
| #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2 |
| #include "../opts/SkPMFloat_sse.h" |
| #elif defined(SK_ARM_HAS_NEON) |
| #include "../opts/SkPMFloat_neon.h" |
| #else |
| #include "../opts/SkPMFloat_none.h" |
| #endif |
| #endif |
| |
| #endif//SkPM_DEFINED |