|  |  | 
|  | /* | 
|  | * Copyright 2011 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  |  | 
|  |  | 
|  | #ifndef GrGLConfig_DEFINED | 
|  | #define GrGLConfig_DEFINED | 
|  |  | 
|  | #include "GrTypes.h" | 
|  |  | 
|  | /** | 
|  | * Optional GL config file. | 
|  | */ | 
|  | #ifdef GR_GL_CUSTOM_SETUP_HEADER | 
|  | #include GR_GL_CUSTOM_SETUP_HEADER | 
|  | #endif | 
|  |  | 
|  | #if !defined(GR_GL_FUNCTION_TYPE) | 
|  | #define GR_GL_FUNCTION_TYPE | 
|  | #endif | 
|  |  | 
|  | /** | 
|  | * The following are optional defines that can be enabled at the compiler | 
|  | * command line, in a IDE project, in a GrUserConfig.h file, or in a GL custom | 
|  | * file (if one is in use). If a GR_GL_CUSTOM_SETUP_HEADER is used they can | 
|  | * also be placed there. | 
|  | * | 
|  | * GR_GL_LOG_CALLS: if 1 Gr can print every GL call using SkDebugf. Defaults to | 
|  | * 0. Logging can be enabled and disabled at runtime using a debugger via to | 
|  | * global gLogCallsGL. The initial value of gLogCallsGL is controlled by | 
|  | * GR_GL_LOG_CALLS_START. | 
|  | * | 
|  | * GR_GL_LOG_CALLS_START: controls the initial value of gLogCallsGL when | 
|  | * GR_GL_LOG_CALLS is 1. Defaults to 0. | 
|  | * | 
|  | * GR_GL_CHECK_ERROR: if enabled Gr can do a glGetError() after every GL call. | 
|  | * Defaults to 1 if SK_DEBUG is set, otherwise 0. When GR_GL_CHECK_ERROR is 1 | 
|  | * this can be toggled in a debugger using the gCheckErrorGL global. The initial | 
|  | * value of gCheckErrorGL is controlled by by GR_GL_CHECK_ERROR_START. | 
|  | * | 
|  | * GR_GL_CHECK_ERROR_START: controls the initial value of gCheckErrorGL | 
|  | * when GR_GL_CHECK_ERROR is 1.  Defaults to 1. | 
|  | * | 
|  | * GR_GL_USE_BUFFER_DATA_NULL_HINT: When specifing new data for a vertex/index | 
|  | * buffer that replaces old data Ganesh can give a hint to the driver that the | 
|  | * previous data will not be used in future draws like this: | 
|  | *  glBufferData(GL_..._BUFFER, size, NULL, usage);       //<--hint, NULL means | 
|  | *  glBufferSubData(GL_..._BUFFER, 0, lessThanSize, data) //   old data can't be | 
|  | *                                                        //   used again. | 
|  | * However, this can be an unoptimization on some platforms, esp. Chrome. | 
|  | * Chrome's cmd buffer will create a new allocation and memset the whole thing | 
|  | * to zero (for security reasons). Defaults to 1 (enabled). | 
|  | * | 
|  | * GR_GL_PER_GL_FUNC_CALLBACK: When set to 1 the GrGLInterface object provides | 
|  | * a function pointer that is called just before every gl function. The ptr must | 
|  | * be valid (i.e. there is no NULL check). However, by default the callback will | 
|  | * be set to a function that does nothing. The signature of the function is: | 
|  | *    void function(const GrGLInterface*) | 
|  | * It is not extern "C". | 
|  | * The GrGLInterface field fCallback specifies the function ptr and there is an | 
|  | * additional field fCallbackData of type intptr_t for client data. | 
|  | * | 
|  | * GR_GL_CHECK_ALLOC_WITH_GET_ERROR: If set to 1 this will then glTexImage, | 
|  | * glBufferData, glRenderbufferStorage, etc will be checked for errors. This | 
|  | * amounts to ensuring the error is GL_NO_ERROR, calling the allocating | 
|  | * function, and then checking that the error is still GL_NO_ERROR. When the | 
|  | * value is 0 we will assume no error was generated without checking. | 
|  | * | 
|  | * GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT: We will normally check the FBO status | 
|  | * every time we bind a texture or renderbuffer to an FBO. However, in some | 
|  | * environments CheckFrameBufferStatus is very expensive. If this is set we will | 
|  | * check the first time we use a color format or a combination of color / | 
|  | * stencil formats as attachments. If the FBO is complete we will assume | 
|  | * subsequent attachments with the same formats are complete as well. | 
|  | * | 
|  | * GR_GL_MUST_USE_VBO: Indicates that all vertices and indices must be rendered | 
|  | * from VBOs. Chromium's command buffer doesn't allow glVertexAttribArray with | 
|  | * ARARY_BUFFER 0 bound or glDrawElements with ELEMENT_ARRAY_BUFFER 0 bound. | 
|  | * | 
|  | * GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE is for compatibility with the new version | 
|  | * of the OpenGLES2.0 headers from Khronos.  glShaderSource now takes a const char * const *, | 
|  | * instead of a const char | 
|  | */ | 
|  |  | 
|  | #if !defined(GR_GL_LOG_CALLS) | 
|  | #ifdef SK_DEBUG | 
|  | #define GR_GL_LOG_CALLS 1 | 
|  | #else | 
|  | #define GR_GL_LOG_CALLS 0 | 
|  | #endif | 
|  | #endif | 
|  |  | 
|  | #if !defined(GR_GL_LOG_CALLS_START) | 
|  | #define GR_GL_LOG_CALLS_START                       0 | 
|  | #endif | 
|  |  | 
|  | #if !defined(GR_GL_CHECK_ERROR) | 
|  | #ifdef SK_DEBUG | 
|  | #define GR_GL_CHECK_ERROR 1 | 
|  | #else | 
|  | #define GR_GL_CHECK_ERROR 0 | 
|  | #endif | 
|  | #endif | 
|  |  | 
|  | #if !defined(GR_GL_CHECK_ERROR_START) | 
|  | #define GR_GL_CHECK_ERROR_START                     1 | 
|  | #endif | 
|  |  | 
|  | #if !defined(GR_GL_USE_BUFFER_DATA_NULL_HINT) | 
|  | #define GR_GL_USE_BUFFER_DATA_NULL_HINT             1 | 
|  | #endif | 
|  |  | 
|  | #if !defined(GR_GL_PER_GL_FUNC_CALLBACK) | 
|  | #define GR_GL_PER_GL_FUNC_CALLBACK                  0 | 
|  | #endif | 
|  |  | 
|  | #if !defined(GR_GL_CHECK_ALLOC_WITH_GET_ERROR) | 
|  | #define GR_GL_CHECK_ALLOC_WITH_GET_ERROR            1 | 
|  | #endif | 
|  |  | 
|  | #if !defined(GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT) | 
|  | #define GR_GL_CHECK_FBO_STATUS_ONCE_PER_FORMAT      0 | 
|  | #endif | 
|  |  | 
|  | #if !defined(GR_GL_MUST_USE_VBO) | 
|  | #define GR_GL_MUST_USE_VBO                          0 | 
|  | #endif | 
|  |  | 
|  | #if !defined(GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE) | 
|  | #define GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE       0 | 
|  | #endif | 
|  |  | 
|  | /** | 
|  | * There is a strange bug that occurs on Macs with NVIDIA GPUs. We don't | 
|  | * fully understand it. When (element) array buffers are continually | 
|  | * respecified using glBufferData performance can fall off of a cliff. The | 
|  | * driver winds up performing many DMA mapping / unmappings and chews up ~50% of | 
|  | * the core. However, it has been observed that occaisonally respecifiying the | 
|  | * buffer using glBufferData and then writing data using glBufferSubData | 
|  | * prevents the bad behavior. | 
|  | * | 
|  | * There is a lot of uncertainty around this issue. In Chrome backgrounding | 
|  | * the tab somehow initiates this behavior and we don't know what the connection | 
|  | * is. Another observation is that Chrome's cmd buffer server will actually | 
|  | * create a buffer full of zeros when it sees a NULL data param (for security | 
|  | * reasons). If this is disabled and NULL is actually passed all the way to the | 
|  | * driver then the workaround doesn't help. | 
|  | * | 
|  | * The issue is tracked at: | 
|  | * http://code.google.com/p/chromium/issues/detail?id=114865 | 
|  | * | 
|  | * When the workaround is enabled we will use the glBufferData / glBufferSubData | 
|  | * trick every 128 array buffer uploads. | 
|  | * | 
|  | * Hopefully we will understand this better and have a cleaner fix or get a | 
|  | * OS/driver level fix. | 
|  | */ | 
|  | #if (defined(SK_BUILD_FOR_MAC) && !GR_GL_USE_BUFFER_DATA_NULL_HINT) | 
|  | #       define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND 1 | 
|  | #else | 
|  | #       define GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND 0 | 
|  | #endif | 
|  |  | 
|  | #endif |