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/*
* Copyright 2012 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkSurface_Gpu.h"
#include "GrGpuResourcePriv.h"
#include "SkCanvas.h"
#include "SkGpuDevice.h"
#include "SkImage_Base.h"
#include "SkImagePriv.h"
#include "SkSurface_Base.h"
#if SK_SUPPORT_GPU
///////////////////////////////////////////////////////////////////////////////
SkSurface_Gpu::SkSurface_Gpu(SkGpuDevice* device)
: INHERITED(device->width(), device->height(), &device->surfaceProps())
, fDevice(SkRef(device)) {
}
SkSurface_Gpu::~SkSurface_Gpu() {
SkSafeUnref(fDevice);
}
SkCanvas* SkSurface_Gpu::onNewCanvas() {
SkCanvas::InitFlags flags = SkCanvas::kDefault_InitFlags;
// When we think this works...
// flags |= SkCanvas::kConservativeRasterClip_InitFlag;
return SkNEW_ARGS(SkCanvas, (fDevice, &this->props(), flags));
}
SkSurface* SkSurface_Gpu::onNewSurface(const SkImageInfo& info) {
GrRenderTarget* rt = fDevice->accessRenderTarget();
int sampleCount = rt->numSamples();
// TODO: Make caller specify this (change virtual signature of onNewSurface).
static const Budgeted kBudgeted = kNo_Budgeted;
return SkSurface::NewRenderTarget(fDevice->context(), kBudgeted, info, sampleCount,
&this->props());
}
SkImage* SkSurface_Gpu::onNewImageSnapshot(Budgeted budgeted) {
const int sampleCount = fDevice->accessRenderTarget()->numSamples();
SkImage* image = SkNewImageFromBitmapTexture(fDevice->accessBitmap(false), sampleCount,
budgeted);
if (image) {
as_IB(image)->initWithProps(this->props());
}
return image;
}
void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y,
const SkPaint* paint) {
canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint);
}
// Create a new SkGpuDevice and, if necessary, copy the contents of the old
// device into it. Note that this flushes the SkGpuDevice but
// doesn't force an OpenGL flush.
void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
GrRenderTarget* rt = fDevice->accessRenderTarget();
// are we sharing our render target with the image? Note this call should never create a new
// image because onCopyOnWrite is only called when there is a cached image.
SkImage* image = this->getCachedImage(kNo_Budgeted);
SkASSERT(image);
if (rt->asTexture() == SkTextureImageGetTexture(image)) {
GrRenderTarget* oldRT = this->fDevice->accessRenderTarget();
SkSurface::Budgeted budgeted = oldRT->resourcePriv().isBudgeted() ? kYes_Budgeted :
kNo_Budgeted;
SkAutoTUnref<SkGpuDevice> newDevice(
SkGpuDevice::Create(oldRT->getContext(), budgeted, fDevice->imageInfo(),
oldRT->numSamples(), &this->props(), 0));
if (kRetain_ContentChangeMode == mode && !oldRT->wasDestroyed() && newDevice) {
oldRT->getContext()->copySurface(newDevice->accessRenderTarget(), oldRT);
}
SkASSERT(this->getCachedCanvas());
SkASSERT(this->getCachedCanvas()->getDevice() == fDevice);
this->getCachedCanvas()->setRootDevice(newDevice);
SkRefCnt_SafeAssign(fDevice, newDevice.get());
SkTextureImageApplyBudgetedDecision(image);
} else if (kDiscard_ContentChangeMode == mode) {
this->SkSurface_Gpu::onDiscard();
}
}
void SkSurface_Gpu::onDiscard() {
fDevice->accessRenderTarget()->discard();
}
///////////////////////////////////////////////////////////////////////////////
SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurfaceProps* props) {
SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(target, props));
if (!device) {
return NULL;
}
return SkNEW_ARGS(SkSurface_Gpu, (device));
}
SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, Budgeted budgeted, const SkImageInfo& info,
int sampleCount, const SkSurfaceProps* props) {
SkAutoTUnref<SkGpuDevice> device(SkGpuDevice::Create(ctx, budgeted, info, sampleCount, props,
SkGpuDevice::kNeedClear_Flag));
if (!device) {
return NULL;
}
return SkNEW_ARGS(SkSurface_Gpu, (device));
}
#endif