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/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrLayerCache_DEFINED
#define GrLayerCache_DEFINED
#include "GrAllocPool.h"
#include "GrTHashTable.h"
#include "GrPictureUtils.h"
#include "GrRect.h"
class GrAtlasMgr;
class GrGpu;
class GrPlot;
class SkPicture;
// GrAtlasLocation captures an atlased item's position in the atlas. This
// means the plot in which it resides and its bounds inside the plot.
// TODO: Make GrGlyph use one of these?
class GrAtlasLocation {
public:
GrAtlasLocation() : fPlot(NULL) {}
void set(GrPlot* plot, const GrIRect16& bounds) {
fPlot = plot;
fBounds = bounds;
}
const GrPlot* plot() const {
return fPlot;
}
const GrIRect16& bounds() const {
return fBounds;
}
private:
GrPlot* fPlot;
GrIRect16 fBounds; // only valid is fPlot != NULL
};
// GrCachedLayer encapsulates the caching information for a single saveLayer.
//
// Atlased layers get a ref to their atlas GrTexture and their GrAtlasLocation
// is filled in.
// In this case GrCachedLayer is roughly equivalent to a GrGlyph in the font
// caching system.
//
// Non-atlased layers get a ref to the GrTexture in which they reside.
// TODO: can we easily reuse the empty space in the non-atlased GrTexture's?
struct GrCachedLayer {
public:
uint32_t pictureID() const { return fPictureID; }
int layerID() const { return fLayerID; }
void init(uint32_t pictureID, int layerID) {
fPictureID = pictureID;
fLayerID = layerID;
fTexture = NULL;
fLocation.set(NULL, GrIRect16::MakeEmpty());
}
// This call takes over the caller's ref
void setTexture(GrTexture* texture) {
if (NULL != fTexture) {
fTexture->unref();
}
fTexture = texture; // just take over caller's ref
}
GrTexture* getTexture() { return fTexture; }
private:
uint32_t fPictureID;
// fLayerID is only valid when fPicture != kInvalidGenID in which case it
// is the index of this layer in the picture (one of 0 .. #layers).
int fLayerID;
// fTexture is a ref on the atlasing texture for atlased layers and a
// ref on a GrTexture for non-atlased textures. In both cases, if this is
// non-NULL, that means that the texture is locked in the texture cache.
GrTexture* fTexture;
GrAtlasLocation fLocation; // only valid if the layer is atlased
};
// The GrLayerCache caches pre-computed saveLayers for later rendering.
// Non-atlased layers are stored in their own GrTexture while the atlased
// layers share a single GrTexture.
// Unlike the GrFontCache, the GrTexture atlas only has one GrAtlasMgr (for 8888)
// and one GrPlot (for the entire atlas). As such, the GrLayerCache
// roughly combines the functionality of the GrFontCache and GrTextStrike
// classes.
class GrLayerCache {
public:
GrLayerCache(GrGpu*);
~GrLayerCache();
void freeAll();
GrCachedLayer* findLayerOrCreate(const SkPicture* picture, int id);
private:
SkAutoTUnref<GrGpu> fGpu;
SkAutoTDelete<GrAtlasMgr> fAtlasMgr; // TODO: could lazily allocate
class PictureLayerKey;
GrTHashTable<GrCachedLayer, PictureLayerKey, 7> fLayerHash;
GrTAllocPool<GrCachedLayer> fLayerPool;
void init();
GrCachedLayer* createLayer(const SkPicture* picture, int id);
};
#endif