| /* | |
| * Copyright 2017 Google LLC | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef SkExecutor_DEFINED | |
| #define SkExecutor_DEFINED | |
| #include <functional> | |
| #include <memory> | |
| #include "include/core/SkTypes.h" | |
| class SK_API SkExecutor { | |
| public: | |
| virtual ~SkExecutor(); | |
| // Create a thread pool SkExecutor with a fixed thread count, by default the number of cores. | |
| static std::unique_ptr<SkExecutor> MakeFIFOThreadPool(int threads = 0, | |
| bool allowBorrowing = true); | |
| static std::unique_ptr<SkExecutor> MakeLIFOThreadPool(int threads = 0, | |
| bool allowBorrowing = true); | |
| // A work list is the queue or stack to which work is added and removed. The above two | |
| // factory functions create an executor with only one list while the following two factories | |
| // can create executors with multiple work lists. Having multiple work lists allows for | |
| // prioritization with work being pulled from the lower indexed work lists first - with | |
| // work list '0' being the highest priority. | |
| static std::unique_ptr<SkExecutor> MakeMultiListFIFOThreadPool(int numWorkLists, | |
| int threads = 0, | |
| bool allowBorrowing = true); | |
| static std::unique_ptr<SkExecutor> MakeMultiListLIFOThreadPool(int numWorkLists, | |
| int threads = 0, | |
| bool allowBorrowing = true); | |
| // There is always a default SkExecutor available by calling SkExecutor::GetDefault(). | |
| static SkExecutor& GetDefault(); | |
| static void SetDefault(SkExecutor*); // Does not take ownership. Not thread safe. | |
| // Add work to execute. | |
| virtual void add(std::function<void(void)> fn, int /* workList */) { this->add(std::move(fn)); } | |
| // deprecated | |
| virtual void add(std::function<void(void)>) = 0; | |
| // Returns the number of discarded work units | |
| virtual int discardAllPendingWork() { return 0; } | |
| // If it makes sense for this executor, use this thread to execute work for a little while. | |
| virtual void borrow() {} | |
| protected: | |
| SkExecutor() = default; | |
| SkExecutor(const SkExecutor&) = delete; | |
| SkExecutor& operator=(const SkExecutor&) = delete; | |
| }; | |
| #endif//SkExecutor_DEFINED |