| // Copyright 2020 Google LLC | |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. | |
| #include "tools/fiddle/examples.h" | |
| REG_FIDDLE(SmoothBezierSplineInterpolation, 1024, 1024, false, 0) { | |
| // Smooth Bézier Spline Interpolation | |
| SkPath MakeCubicSplineInterpolation(const SkPoint* pts, size_t N) { | |
| // Code borrowed from https://www.particleincell.com/2012/bezier-splines/ | |
| SkPathBuilder path; | |
| if (N < 2) { | |
| return path.detach(); | |
| } | |
| if (N == 2) { | |
| path.moveTo(pts[0]); | |
| path.lineTo(pts[1]); | |
| return path.detach(); | |
| } | |
| size_t n = N - 1; // number of segments | |
| struct Scratch { | |
| SkPoint a, b, c, r, p; | |
| }; | |
| // Can I do this will less allocation? | |
| std::unique_ptr<Scratch[]> s(new Scratch[n]); | |
| s[0].a = {0, 0}; | |
| s[0].b = {2, 2}; | |
| s[0].c = {1, 1}; | |
| s[0].r = {pts[0].x() + 2 * pts[1].x(), pts[0].y() + 2 * pts[1].y()}; | |
| for (size_t i = 1; i < n - 1; ++i) { | |
| s[i].a = {1, 1}; | |
| s[i].b = {4, 4}; | |
| s[i].c = {1, 1}; | |
| s[i].r = {4 * pts[i].x() + 2 * pts[i + 1].x(), 4 * pts[i].y() + 2 * pts[i + 1].y()}; | |
| } | |
| s[n - 1].a = {2, 2}; | |
| s[n - 1].b = {7, 7}; | |
| s[n - 1].c = {0, 0}; | |
| s[n - 1].r = {8 * pts[n - 1].x() + pts[N - 1].x(), 8 * pts[n - 1].y() + pts[N - 1].y()}; | |
| for (size_t i = 1; i < n; i++) { | |
| float mx = s[i].a.x() / s[i - 1].b.x(); | |
| float my = s[i].a.y() / s[i - 1].b.y(); | |
| s[i].b -= {mx * s[i - 1].c.x(), my * s[i - 1].c.y()}; | |
| s[i].r -= {mx * s[i - 1].r.x(), my * s[i - 1].r.y()}; | |
| } | |
| s[n - 1].p = {s[n - 1].r.x() / s[n - 1].b.x(), s[n - 1].r.y() / s[n - 1].b.y()}; | |
| for (int i = (int)N - 3; i >= 0; --i) { | |
| s[i].p = {(s[i].r.x() - s[i].c.x() * s[i + 1].p.fX) / s[i].b.x(), | |
| (s[i].r.y() - s[i].c.y() * s[i + 1].p.fY) / s[i].b.y()}; | |
| } | |
| path.moveTo(pts[0]); | |
| for (size_t i = 0; i < n - 1; i++) { | |
| SkPoint q = {2 * pts[i + 1].x() - s[i + 1].p.fX, 2 * pts[i + 1].y() - s[i + 1].p.fY}; | |
| path.cubicTo(s[i].p, q, pts[i + 1]); | |
| } | |
| SkPoint q = {0.5f * (pts[N - 1].x() + s[n - 1].p.x()), | |
| 0.5f * (pts[N - 1].y() + s[n - 1].p.y())}; | |
| path.cubicTo(s[n - 1].p, q, pts[n]); | |
| return path.detach(); | |
| } | |
| void draw(SkCanvas* canvas) { | |
| SkPaint p; | |
| p.setColor(SK_ColorRED); | |
| p.setAntiAlias(true); | |
| p.setStyle(SkPaint::kStroke_Style); | |
| p.setStrokeWidth(3); | |
| p.setStrokeCap(SkPaint::kRound_Cap); | |
| // randomly generated y values in range [12,1024]. | |
| SkPoint pts[] = { | |
| {62, 511}, {162, 605}, {262, 610}, {362, 402}, {462, 959}, | |
| {562, 58}, {662, 272}, {762, 99}, {862, 759}, {962, 945}, | |
| }; | |
| canvas->drawPath(MakeCubicSplineInterpolation(pts, std::size(pts)), p); | |
| p.setStrokeWidth(10); | |
| p.setColor(SK_ColorBLACK); | |
| canvas->drawPoints(SkCanvas::kPoints_PointMode, pts, p); | |
| } | |
| } // END FIDDLE |