| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef sktext_gpu_StrikeCache_DEFINED |
| #define sktext_gpu_StrikeCache_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "src/base/SkArenaAlloc.h" |
| #include "src/core/SkDescriptor.h" |
| #include "src/core/SkStrikeSpec.h" |
| #include "src/core/SkTHash.h" |
| |
| #include <cstddef> |
| #include <cstdint> |
| |
| struct SkPackedGlyphID; |
| |
| // SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT and SK_DEFAULT_GPU_FONT_CACHE_LIMIT can be set using -D |
| // on your ompiler commandline, or by using the defines in SkUserConfig.h |
| #ifndef SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT |
| #define SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT 2048 |
| #endif |
| |
| #ifndef SK_DEFAULT_GPU_FONT_CACHE_LIMIT |
| #define SK_DEFAULT_GPU_FONT_CACHE_LIMIT (2 * 1024 * 1024) |
| #endif |
| |
| namespace sktext::gpu { |
| |
| class StrikeCache; |
| |
| /** |
| * Abstract base class for backend-specific text strike caches. This allows a |
| * shared StrikeCache implementation. |
| */ |
| class TextStrikeBase : public SkRefCnt { |
| public: |
| ~TextStrikeBase() override = default; |
| |
| const SkStrikeSpec& strikeSpec() const { return fStrikeSpec; } |
| const SkDescriptor& getDescriptor() const { return fStrikeSpec.descriptor(); } |
| |
| size_t memoryUsed() const { return fMemoryUsed; } |
| |
| protected: |
| TextStrikeBase(StrikeCache* strikeCache, const SkStrikeSpec& strikeSpec) |
| : fStrikeCache(strikeCache), fStrikeSpec(strikeSpec) {} |
| |
| static sk_sp<TextStrikeBase> Find(const StrikeCache*, const SkDescriptor&); |
| static void Add(StrikeCache*, sk_sp<TextStrikeBase>); |
| |
| // Called by derived classes when allocating glyphs to update cache accounting |
| void addMemoryUsed(size_t bytes); |
| |
| StrikeCache* const fStrikeCache; |
| const SkStrikeSpec fStrikeSpec; |
| |
| // Store for the glyph information (backend-specific glyphs allocated here) |
| SkArenaAlloc fAlloc{512}; |
| |
| // Linked list for LRU cache management |
| TextStrikeBase* fNext{nullptr}; |
| TextStrikeBase* fPrev{nullptr}; |
| size_t fMemoryUsed{sizeof(TextStrikeBase)}; |
| bool fRemoved{false}; |
| |
| friend class StrikeCache; |
| }; |
| |
| // StrikeCache manages strikes which are indexed by a SkStrike. These strikes can then be |
| // used to generate individual Glyph Masks. |
| class StrikeCache { |
| public: |
| ~StrikeCache(); |
| |
| void freeAll(); |
| |
| private: |
| friend class TextStrikeBase; |
| |
| void internalRemoveStrike(TextStrikeBase* strike); |
| void internalAttachToHead(sk_sp<TextStrikeBase> strike); |
| |
| // Checkout budgets, modulated by the specified min-bytes-needed-to-purge, |
| // and attempt to purge caches to match. |
| // Returns number of bytes freed. |
| size_t internalPurge(size_t minBytesNeeded = 0); |
| |
| // A simple accounting of what each glyph cache reports and the strike cache total. |
| void validate() const; |
| |
| TextStrikeBase* fHead{nullptr}; |
| TextStrikeBase* fTail{nullptr}; |
| |
| struct HashTraits { |
| static const SkDescriptor& GetKey(const sk_sp<TextStrikeBase>& strike); |
| static uint32_t Hash(const SkDescriptor& strikeSpec); |
| }; |
| using StrikeHash = |
| skia_private::THashTable<sk_sp<TextStrikeBase>, const SkDescriptor&, HashTraits>; |
| |
| StrikeHash fCache; |
| |
| size_t fCacheSizeLimit{SK_DEFAULT_GPU_FONT_CACHE_LIMIT}; |
| size_t fTotalMemoryUsed{0}; |
| int32_t fCacheCountLimit{SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT}; |
| int32_t fCacheCount{0}; |
| }; |
| |
| inline sk_sp<TextStrikeBase> TextStrikeBase::Find(const StrikeCache* cache, |
| const SkDescriptor& desc) { |
| auto entry = cache->fCache.find(desc); |
| return entry ? *entry : nullptr; |
| } |
| |
| inline void TextStrikeBase::Add(StrikeCache* cache, sk_sp<TextStrikeBase> strike) { |
| SkASSERT(!Find(cache, strike->getDescriptor())); |
| cache->internalAttachToHead(std::move(strike)); |
| cache->internalPurge(); |
| } |
| |
| } // namespace sktext::gpu |
| |
| #endif // sktext_gpu_StrikeCache_DEFINED |