| // Copyright 2020 Google LLC. |
| // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file. |
| #include "tools/fiddle/examples.h" |
| REG_FIDDLE(radial_gradient_test, 256, 256, false, 0) { |
| void draw(SkCanvas* canvas) { |
| #define SIZE 121 |
| SkScalar half = SIZE * 0.5f; |
| const SkColor4f preColor = {1,0,0,1}; // clamp color before start |
| const SkColor4f postColor = {0,0,1,1}; // clamp color after end |
| const SkColor4f color0 = {0,0,0,1}; |
| const SkColor4f color1 = {0,1,0,1}; |
| |
| SkColor4f cs[] = {preColor, color0, color1, postColor}; |
| SkScalar pos[] = {0, 0, 1, 1}; |
| |
| auto s = SkShaders::RadialGradient({half, half}, half - 10, |
| {{cs, pos, SkTileMode::kClamp}, {}}); |
| |
| SkPaint p; |
| const SkRect rect = SkRect::MakeWH(SIZE, SIZE); |
| p.setShader(s); |
| canvas->drawRect(rect, p); |
| } |
| } // END FIDDLE |