blob: 6ccc86ccf189477049729112fc0e9ed0d5276988 [file] [log] [blame]
OpCapability Shader
%5 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor
OpExecutionMode %main OriginUpperLeft
; Debug Information
OpName %sk_FragColor "sk_FragColor" ; id %7
OpName %_UniformBuffer "_UniformBuffer" ; id %12
OpMemberName %_UniformBuffer 0 "src"
OpMemberName %_UniformBuffer 1 "dst"
OpName %main "main" ; id %6
; Annotations
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %11 Binding 0
OpDecorate %11 DescriptorSet 0
OpDecorate %21 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %23 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
OpDecorate %31 RelaxedPrecision
OpDecorate %33 RelaxedPrecision
OpDecorate %34 RelaxedPrecision
OpDecorate %35 RelaxedPrecision
; Types, variables and constants
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%_UniformBuffer = OpTypeStruct %v4float %v4float ; Block
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%11 = OpVariable %_ptr_Uniform__UniformBuffer Uniform ; Binding 0, DescriptorSet 0
%void = OpTypeVoid
%15 = OpTypeFunction %void
%float_1 = OpConstant %float 1
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int_1 = OpConstant %int 1
%int_0 = OpConstant %int 0
; Function main
%main = OpFunction %void None %15
%16 = OpLabel
%18 = OpAccessChain %_ptr_Uniform_v4float %11 %int_1
%21 = OpLoad %v4float %18 ; RelaxedPrecision
%22 = OpCompositeExtract %float %21 3 ; RelaxedPrecision
%23 = OpFSub %float %float_1 %22 ; RelaxedPrecision
%24 = OpAccessChain %_ptr_Uniform_v4float %11 %int_0
%26 = OpLoad %v4float %24 ; RelaxedPrecision
%27 = OpVectorTimesScalar %v4float %26 %23 ; RelaxedPrecision
%28 = OpAccessChain %_ptr_Uniform_v4float %11 %int_0
%29 = OpLoad %v4float %28 ; RelaxedPrecision
%30 = OpCompositeExtract %float %29 3 ; RelaxedPrecision
%31 = OpFSub %float %float_1 %30 ; RelaxedPrecision
%32 = OpAccessChain %_ptr_Uniform_v4float %11 %int_1
%33 = OpLoad %v4float %32 ; RelaxedPrecision
%34 = OpVectorTimesScalar %v4float %33 %31 ; RelaxedPrecision
%35 = OpFAdd %v4float %27 %34 ; RelaxedPrecision
OpStore %sk_FragColor %35
OpReturn
OpFunctionEnd