blob: eff948a80c248963426e5a468b293eafcea3de60 [file] [log] [blame]
OpCapability Shader
%5 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %sk_FragColor
OpExecutionMode %main OriginUpperLeft
; Debug Information
OpName %sk_FragColor "sk_FragColor" ; id %7
OpName %_UniformBuffer "_UniformBuffer" ; id %12
OpMemberName %_UniformBuffer 0 "src"
OpMemberName %_UniformBuffer 1 "dst"
OpName %main "main" ; id %6
; Annotations
OpDecorate %sk_FragColor RelaxedPrecision
OpDecorate %sk_FragColor Location 0
OpDecorate %sk_FragColor Index 0
OpMemberDecorate %_UniformBuffer 0 Offset 0
OpMemberDecorate %_UniformBuffer 0 RelaxedPrecision
OpMemberDecorate %_UniformBuffer 1 Offset 16
OpMemberDecorate %_UniformBuffer 1 RelaxedPrecision
OpDecorate %_UniformBuffer Block
OpDecorate %11 Binding 0
OpDecorate %11 DescriptorSet 0
OpDecorate %20 RelaxedPrecision
OpDecorate %23 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %28 RelaxedPrecision
OpDecorate %29 RelaxedPrecision
OpDecorate %30 RelaxedPrecision
; Types, variables and constants
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%sk_FragColor = OpVariable %_ptr_Output_v4float Output ; RelaxedPrecision, Location 0, Index 0
%_UniformBuffer = OpTypeStruct %v4float %v4float ; Block
%_ptr_Uniform__UniformBuffer = OpTypePointer Uniform %_UniformBuffer
%11 = OpVariable %_ptr_Uniform__UniformBuffer Uniform ; Binding 0, DescriptorSet 0
%void = OpTypeVoid
%15 = OpTypeFunction %void
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%int_0 = OpConstant %int 0
%float_1 = OpConstant %float 1
%24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%int_1 = OpConstant %int 1
; Function main
%main = OpFunction %void None %15
%16 = OpLabel
%17 = OpAccessChain %_ptr_Uniform_v4float %11 %int_0
%20 = OpLoad %v4float %17 ; RelaxedPrecision
%22 = OpAccessChain %_ptr_Uniform_v4float %11 %int_0
%23 = OpLoad %v4float %22 ; RelaxedPrecision
%25 = OpFSub %v4float %24 %23 ; RelaxedPrecision
%26 = OpAccessChain %_ptr_Uniform_v4float %11 %int_1
%28 = OpLoad %v4float %26 ; RelaxedPrecision
%29 = OpFMul %v4float %25 %28 ; RelaxedPrecision
%30 = OpFAdd %v4float %20 %29 ; RelaxedPrecision
OpStore %sk_FragColor %30
OpReturn
OpFunctionEnd