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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef sktext_gpu_StrikeCache_DEFINED
#define sktext_gpu_StrikeCache_DEFINED
#include "include/core/SkRefCnt.h"
#include "src/base/SkArenaAlloc.h"
#include "src/core/SkDescriptor.h"
#include "src/core/SkStrikeSpec.h"
#include "src/core/SkTHash.h"
#include <cstddef>
#include <cstdint>
struct SkPackedGlyphID;
// SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT and SK_DEFAULT_GPU_FONT_CACHE_LIMIT can be set using -D
// on your ompiler commandline, or by using the defines in SkUserConfig.h
#ifndef SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT
#define SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT 2048
#endif
#ifndef SK_DEFAULT_GPU_FONT_CACHE_LIMIT
#define SK_DEFAULT_GPU_FONT_CACHE_LIMIT (2 * 1024 * 1024)
#endif
namespace sktext::gpu {
class Glyph;
class StrikeCache;
// The TextStrike manages an SkArenaAlloc for Glyphs. The SkStrike is what actually creates
// the mask. The TextStrike may outlive the generating SkStrike. However, it retains a copy
// of it's SkDescriptor as a key to access (or regenerate) the SkStrike. TextStrikes are
// created by and owned by a StrikeCache.
class TextStrike : public SkNVRefCnt<TextStrike> {
public:
TextStrike(StrikeCache* strikeCache,
const SkStrikeSpec& strikeSpec);
Glyph* getGlyph(SkPackedGlyphID);
const SkStrikeSpec& strikeSpec() const { return fStrikeSpec; }
const SkDescriptor& getDescriptor() const { return fStrikeSpec.descriptor(); }
private:
StrikeCache* const fStrikeCache;
// Key for retrieving the SkStrike for creating new atlas data.
const SkStrikeSpec fStrikeSpec;
struct HashTraits {
static const SkPackedGlyphID& GetKey(const Glyph* glyph);
static uint32_t Hash(SkPackedGlyphID key);
};
// Map SkPackedGlyphID -> Glyph*.
skia_private::THashTable<Glyph*, SkPackedGlyphID, HashTraits> fCache;
// Store for the glyph information.
SkArenaAlloc fAlloc{512};
TextStrike* fNext{nullptr};
TextStrike* fPrev{nullptr};
size_t fMemoryUsed{sizeof(TextStrike)};
bool fRemoved{false};
friend class StrikeCache;
};
// StrikeCache manages strikes which are indexed by a SkStrike. These strikes can then be
// used to generate individual Glyph Masks.
class StrikeCache {
public:
~StrikeCache();
// The user of the cache may hold a long-lived ref to the returned strike.
sk_sp<TextStrike> findOrCreateStrike(const SkStrikeSpec& strikeSpec);
void freeAll();
private:
friend class TextStrike; // for TextStrike::getGlyph
sk_sp<TextStrike> internalFindStrikeOrNull(const SkDescriptor& desc);
sk_sp<TextStrike> generateStrike(const SkStrikeSpec& strikeSpec);
void internalRemoveStrike(TextStrike* strike);
void internalAttachToHead(sk_sp<TextStrike> strike);
// Checkout budgets, modulated by the specified min-bytes-needed-to-purge,
// and attempt to purge caches to match.
// Returns number of bytes freed.
size_t internalPurge(size_t minBytesNeeded = 0);
// A simple accounting of what each glyph cache reports and the strike cache total.
void validate() const;
TextStrike* fHead{nullptr};
TextStrike* fTail{nullptr};
struct HashTraits {
static const SkDescriptor& GetKey(const sk_sp<TextStrike>& strike);
static uint32_t Hash(const SkDescriptor& strikeSpec);
};
using StrikeHash = skia_private::THashTable<sk_sp<TextStrike>, const SkDescriptor&, HashTraits>;
StrikeHash fCache;
size_t fCacheSizeLimit{SK_DEFAULT_GPU_FONT_CACHE_LIMIT};
size_t fTotalMemoryUsed{0};
int32_t fCacheCountLimit{SK_DEFAULT_GPU_FONT_CACHE_COUNT_LIMIT};
int32_t fCacheCount{0};
};
} // namespace sktext::gpu
#endif // sktext_gpu_StrikeCache_DEFINED