| /* |
| * Copyright 2024 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/graphite/render/AnalyticBlurRenderStep.h" |
| |
| #include "include/core/SkM44.h" |
| #include "include/core/SkSamplingOptions.h" |
| #include "include/core/SkTileMode.h" |
| #include "include/private/base/SkDebug.h" |
| #include "src/base/SkEnumBitMask.h" |
| #include "src/core/SkSLTypeShared.h" |
| #include "src/gpu/BufferWriter.h" |
| #include "src/gpu/graphite/Attribute.h" |
| #include "src/gpu/graphite/ContextUtils.h" |
| #include "src/gpu/graphite/DrawOrder.h" |
| #include "src/gpu/graphite/DrawParams.h" |
| #include "src/gpu/graphite/DrawTypes.h" |
| #include "src/gpu/graphite/DrawWriter.h" |
| #include "src/gpu/graphite/PipelineData.h" |
| #include "src/gpu/graphite/geom/AnalyticBlurMask.h" |
| #include "src/gpu/graphite/geom/Geometry.h" |
| #include "src/gpu/graphite/geom/Rect.h" |
| #include "src/gpu/graphite/geom/Transform.h" |
| #include "src/gpu/graphite/render/CommonDepthStencilSettings.h" |
| |
| namespace skgpu::graphite { |
| |
| AnalyticBlurRenderStep::AnalyticBlurRenderStep() |
| : RenderStep(RenderStepID::kAnalyticBlur, |
| Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage | |
| Flags::kAppendVertices, |
| /*uniforms=*/ |
| {{"localToDevice", SkSLType::kFloat4x4}, |
| {"deviceToScaledShape", SkSLType::kFloat3x3}, |
| {"shapeData", SkSLType::kFloat4}, |
| {"blurData", SkSLType::kHalf2}, |
| {"shapeType", SkSLType::kInt}, |
| {"depth", SkSLType::kFloat}}, |
| PrimitiveType::kTriangles, |
| kDirectDepthLessPass, |
| /*staticAttrs=*/ {}, |
| /*appendAttrs=*/ |
| {{"position", VertexAttribType::kFloat2, SkSLType::kFloat2}, |
| {"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}}, |
| /*varyings=*/ |
| // scaledShapeCoords are the fragment coordinates in local shape space, where |
| // the shape has been scaled to device space but not translated or rotated. |
| {{"scaledShapeCoords", SkSLType::kFloat2}}) {} |
| |
| std::string AnalyticBlurRenderStep::vertexSkSL() const { |
| return |
| "float4 devPosition = localToDevice * float4(position, depth, 1.0);\n" |
| "stepLocalCoords = position;\n" |
| "scaledShapeCoords = (deviceToScaledShape * devPosition.xy1).xy;\n"; |
| } |
| |
| std::string AnalyticBlurRenderStep::texturesAndSamplersSkSL( |
| const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const { |
| return EmitSamplerLayout(bindingReqs, nextBindingIndex) + " sampler2D s;"; |
| } |
| |
| const char* AnalyticBlurRenderStep::fragmentCoverageSkSL() const { |
| return "outputCoverage = blur_coverage_fn(scaledShapeCoords, " |
| "shapeData, " |
| "blurData, " |
| "shapeType, " |
| "s);"; |
| } |
| |
| void AnalyticBlurRenderStep::writeVertices(DrawWriter* writer, |
| const DrawParams& params, |
| skvx::uint2 ssboIndices) const { |
| const Rect& r = params.geometry().analyticBlurMask().drawBounds(); |
| DrawWriter::Vertices verts{*writer}; |
| verts.append(6) << skvx::float2(r.left(), r.top()) << ssboIndices |
| << skvx::float2(r.right(), r.top()) << ssboIndices |
| << skvx::float2(r.left(), r.bot()) << ssboIndices |
| << skvx::float2(r.right(), r.top()) << ssboIndices |
| << skvx::float2(r.right(), r.bot()) << ssboIndices |
| << skvx::float2(r.left(), r.bot()) << ssboIndices; |
| } |
| |
| void AnalyticBlurRenderStep::writeUniformsAndTextures(const DrawParams& params, |
| PipelineDataGatherer* gatherer) const { |
| SkDEBUGCODE(gatherer->checkRewind()); |
| SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());) |
| |
| gatherer->write(params.transform().matrix()); |
| |
| const AnalyticBlurMask& blur = params.geometry().analyticBlurMask(); |
| gatherer->write(blur.deviceToScaledShape().asM33()); |
| gatherer->write(blur.shapeData().asSkRect()); |
| gatherer->writeHalf(blur.blurData()); |
| gatherer->write(static_cast<int>(blur.shapeType())); |
| gatherer->write(params.order().depthAsFloat()); |
| |
| SkSamplingOptions samplingOptions = blur.shapeType() == AnalyticBlurMask::ShapeType::kRect |
| ? SkFilterMode::kLinear |
| : SkFilterMode::kNearest; |
| gatherer->add(blur.refProxy(), {samplingOptions, SkTileMode::kClamp}); |
| } |
| |
| } // namespace skgpu::graphite |