blob: 0101e26279bf967a71411aff3b5b4fda0d99a1ae [file] [log] [blame]
/*
* Copyright 2024 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/graphite/render/AnalyticBlurRenderStep.h"
#include "include/core/SkM44.h"
#include "include/core/SkSamplingOptions.h"
#include "include/core/SkTileMode.h"
#include "include/private/base/SkDebug.h"
#include "src/base/SkEnumBitMask.h"
#include "src/core/SkSLTypeShared.h"
#include "src/gpu/BufferWriter.h"
#include "src/gpu/graphite/Attribute.h"
#include "src/gpu/graphite/ContextUtils.h"
#include "src/gpu/graphite/DrawOrder.h"
#include "src/gpu/graphite/DrawParams.h"
#include "src/gpu/graphite/DrawTypes.h"
#include "src/gpu/graphite/DrawWriter.h"
#include "src/gpu/graphite/PipelineData.h"
#include "src/gpu/graphite/geom/AnalyticBlurMask.h"
#include "src/gpu/graphite/geom/Geometry.h"
#include "src/gpu/graphite/geom/Rect.h"
#include "src/gpu/graphite/geom/Transform.h"
#include "src/gpu/graphite/render/CommonDepthStencilSettings.h"
namespace skgpu::graphite {
AnalyticBlurRenderStep::AnalyticBlurRenderStep()
: RenderStep(RenderStepID::kAnalyticBlur,
Flags::kPerformsShading | Flags::kHasTextures | Flags::kEmitsCoverage |
Flags::kAppendVertices,
/*uniforms=*/
{{"localToDevice", SkSLType::kFloat4x4},
{"deviceToScaledShape", SkSLType::kFloat3x3},
{"shapeData", SkSLType::kFloat4},
{"blurData", SkSLType::kHalf2},
{"shapeType", SkSLType::kInt},
{"depth", SkSLType::kFloat}},
PrimitiveType::kTriangles,
kDirectDepthLessPass,
/*staticAttrs=*/ {},
/*appendAttrs=*/
{{"position", VertexAttribType::kFloat2, SkSLType::kFloat2},
{"ssboIndices", VertexAttribType::kUInt2, SkSLType::kUInt2}},
/*varyings=*/
// scaledShapeCoords are the fragment coordinates in local shape space, where
// the shape has been scaled to device space but not translated or rotated.
{{"scaledShapeCoords", SkSLType::kFloat2}}) {}
std::string AnalyticBlurRenderStep::vertexSkSL() const {
return
"float4 devPosition = localToDevice * float4(position, depth, 1.0);\n"
"stepLocalCoords = position;\n"
"scaledShapeCoords = (deviceToScaledShape * devPosition.xy1).xy;\n";
}
std::string AnalyticBlurRenderStep::texturesAndSamplersSkSL(
const ResourceBindingRequirements& bindingReqs, int* nextBindingIndex) const {
return EmitSamplerLayout(bindingReqs, nextBindingIndex) + " sampler2D s;";
}
const char* AnalyticBlurRenderStep::fragmentCoverageSkSL() const {
return "outputCoverage = blur_coverage_fn(scaledShapeCoords, "
"shapeData, "
"blurData, "
"shapeType, "
"s);";
}
void AnalyticBlurRenderStep::writeVertices(DrawWriter* writer,
const DrawParams& params,
skvx::uint2 ssboIndices) const {
const Rect& r = params.geometry().analyticBlurMask().drawBounds();
DrawWriter::Vertices verts{*writer};
verts.append(6) << skvx::float2(r.left(), r.top()) << ssboIndices
<< skvx::float2(r.right(), r.top()) << ssboIndices
<< skvx::float2(r.left(), r.bot()) << ssboIndices
<< skvx::float2(r.right(), r.top()) << ssboIndices
<< skvx::float2(r.right(), r.bot()) << ssboIndices
<< skvx::float2(r.left(), r.bot()) << ssboIndices;
}
void AnalyticBlurRenderStep::writeUniformsAndTextures(const DrawParams& params,
PipelineDataGatherer* gatherer) const {
SkDEBUGCODE(gatherer->checkRewind());
SkDEBUGCODE(UniformExpectationsValidator uev(gatherer, this->uniforms());)
gatherer->write(params.transform().matrix());
const AnalyticBlurMask& blur = params.geometry().analyticBlurMask();
gatherer->write(blur.deviceToScaledShape().asM33());
gatherer->write(blur.shapeData().asSkRect());
gatherer->writeHalf(blur.blurData());
gatherer->write(static_cast<int>(blur.shapeType()));
gatherer->write(params.order().depthAsFloat());
SkSamplingOptions samplingOptions = blur.shapeType() == AnalyticBlurMask::ShapeType::kRect
? SkFilterMode::kLinear
: SkFilterMode::kNearest;
gatherer->add(blur.refProxy(), {samplingOptions, SkTileMode::kClamp});
}
} // namespace skgpu::graphite