| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_DawnCaps_DEFINED |
| #define skgpu_graphite_DawnCaps_DEFINED |
| |
| #include "src/gpu/graphite/Caps.h" |
| |
| #include <array> |
| |
| #include "webgpu/webgpu_cpp.h" // NO_G3_REWRITE |
| |
| namespace skgpu::graphite { |
| struct ContextOptions; |
| |
| struct DawnBackendContext; |
| |
| class DawnCaps final : public Caps { |
| public: |
| DawnCaps(const DawnBackendContext&, const ContextOptions&); |
| ~DawnCaps() override; |
| |
| bool useAsyncPipelineCreation() const { return fUseAsyncPipelineCreation; } |
| bool allowScopedErrorChecks() const { return fAllowScopedErrorChecks; } |
| |
| // If this has no value then loading the resolve texture via a LoadOp is not supported. |
| std::optional<wgpu::LoadOp> resolveTextureLoadOp() const { |
| return fSupportedResolveTextureLoadOp; |
| } |
| bool supportsPartialLoadResolve() const { return fSupportsPartialLoadResolve; } |
| |
| bool isSampleCountSupported(TextureFormat, uint8_t requestedSampleCount) const override; |
| TextureFormat getDepthStencilFormat(SkEnumBitMask<DepthStencilFlags>) const override; |
| |
| TextureInfo getDefaultAttachmentTextureInfo(AttachmentDesc, |
| Protected, |
| Discardable) const override; |
| TextureInfo getDefaultSampledTextureInfo(SkColorType, |
| Mipmapped, |
| Protected, |
| Renderable) const override; |
| TextureInfo getTextureInfoForSampledCopy(const TextureInfo&, Mipmapped) const override; |
| TextureInfo getDefaultCompressedTextureInfo(SkTextureCompressionType, |
| Mipmapped, |
| Protected) const override; |
| TextureInfo getDefaultStorageTextureInfo(SkColorType) const override; |
| SkISize getDepthAttachmentDimensions(const TextureInfo&, |
| const SkISize colorAttachmentDimensions) const override; |
| UniqueKey makeGraphicsPipelineKey(const GraphicsPipelineDesc&, |
| const RenderPassDesc&) const override; |
| bool extractGraphicsDescs(const UniqueKey&, |
| GraphicsPipelineDesc*, |
| RenderPassDesc*, |
| const RendererProvider*) const override; |
| UniqueKey makeComputePipelineKey(const ComputePipelineDesc&) const override; |
| ImmutableSamplerInfo getImmutableSamplerInfo(const TextureInfo&) const override; |
| bool isRenderable(const TextureInfo&) const override; |
| bool isStorage(const TextureInfo&) const override; |
| |
| bool loadOpAffectsMSAAPipelines() const override { |
| return fSupportedResolveTextureLoadOp.has_value(); |
| } |
| |
| void buildKeyForTexture(SkISize dimensions, |
| const TextureInfo&, |
| ResourceType, |
| GraphiteResourceKey*) const override; |
| // Compute render pass desc's key as 32 bits key. The key has room for additional flag which can |
| // optionally be provided. |
| uint32_t getRenderPassDescKeyForPipeline(const RenderPassDesc&, |
| bool additionalFlag = false) const; |
| |
| bool supportsCommandBufferTimestamps() const { return fSupportsCommandBufferTimestamps; } |
| |
| // Whether we should emulate load/resolve with separate render passes. |
| // TODO(b/399640773): This is currently used until Dawn supports true partial resolve feature |
| // that can resolve a MSAA texture to a resolve texture with different size. |
| bool emulateLoadStoreResolve() const { return fEmulateLoadStoreResolve; } |
| |
| // Check whether the texture is texturable, ignoring its sample count. This is needed |
| // instead of isTextureable() because graphite frontend treats multisampled textures as |
| // non-textureable. |
| bool isTexturableIgnoreSampleCount(const TextureInfo& info) const; |
| |
| private: |
| const ColorTypeInfo* getColorTypeInfo(SkColorType, const TextureInfo&) const override; |
| bool onIsTexturable(const TextureInfo&) const override; |
| bool supportsWritePixels(const TextureInfo&) const override; |
| bool supportsReadPixels(const TextureInfo&) const override; |
| std::pair<SkColorType, bool /*isRGBFormat*/> supportedWritePixelsColorType( |
| SkColorType dstColorType, |
| const TextureInfo& dstTextureInfo, |
| SkColorType srcColorType) const override; |
| std::pair<SkColorType, bool /*isRGBFormat*/> supportedReadPixelsColorType( |
| SkColorType srcColorType, |
| const TextureInfo& srcTextureInfo, |
| SkColorType dstColorType) const override; |
| |
| void initCaps(const DawnBackendContext&, const ContextOptions&); |
| void initShaderCaps(const wgpu::Device&); |
| void initFormatTable(const wgpu::Device&); |
| |
| wgpu::TextureFormat getFormatFromColorType(SkColorType colorType) const { |
| int idx = static_cast<int>(colorType); |
| return fColorTypeToFormatTable[idx]; |
| } |
| |
| struct FormatInfo { |
| uint32_t colorTypeFlags(SkColorType colorType) const { |
| for (int i = 0; i < fColorTypeInfoCount; ++i) { |
| if (fColorTypeInfos[i].fColorType == colorType) { |
| return fColorTypeInfos[i].fFlags; |
| } |
| } |
| return 0; |
| } |
| |
| enum { |
| kTexturable_Flag = 0x01, |
| kRenderable_Flag = 0x02, // Render attachment (color or depth/stencil) |
| kMSAA_Flag = 0x04, |
| kResolve_Flag = 0x08, |
| kStorage_Flag = 0x10, |
| }; |
| static const uint16_t kAllFlags = |
| kTexturable_Flag | kRenderable_Flag | kMSAA_Flag | kResolve_Flag | kStorage_Flag; |
| |
| uint16_t fFlags = 0; |
| |
| std::unique_ptr<ColorTypeInfo[]> fColorTypeInfos; |
| int fColorTypeInfoCount = 0; |
| }; |
| // Size here must be at least the size of kFormats in DawnCaps.cpp. |
| static constexpr size_t kFormatCount = 17; |
| std::array<FormatInfo, kFormatCount> fFormatTable; |
| |
| static size_t GetFormatIndex(wgpu::TextureFormat format); |
| const FormatInfo& getFormatInfo(wgpu::TextureFormat format) const { |
| size_t index = GetFormatIndex(format); |
| return fFormatTable[index]; |
| } |
| |
| wgpu::TextureFormat fColorTypeToFormatTable[kSkColorTypeCnt]; |
| void setColorType(SkColorType, std::initializer_list<wgpu::TextureFormat> formats); |
| |
| // When supported, this value will hold the TransientAttachment usage symbol that is only |
| // defined in Dawn native builds and not EMSCRIPTEN but this avoids having to #define guard it. |
| wgpu::TextureUsage fSupportedTransientAttachmentUsage = wgpu::TextureUsage::None; |
| // When supported this holds the ExpandResolveTexture load op, otherwise holds no value. |
| std::optional<wgpu::LoadOp> fSupportedResolveTextureLoadOp; |
| // When 'fSupportedResolveTextureLoadOp' is supported, it by default performs full size expand |
| // and resolve. With this feature, we can do that partially according to the actual damage |
| // region. |
| bool fSupportsPartialLoadResolve = false; |
| |
| bool fEmulateLoadStoreResolve = false; |
| |
| bool fUseAsyncPipelineCreation = true; |
| bool fAllowScopedErrorChecks = true; |
| |
| bool fSupportsCommandBufferTimestamps = false; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_DawnCaps_DEFINED |