blob: 4b2e5b8d2a625b263a93df49d3c2e3a147edd9f4 [file] [log] [blame]
/*
* Copyright 2019 Google, LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/gpu/ganesh/GrShaderCaps.h"
#include "src/sksl/SkSLCompiler.h"
#include "src/sksl/SkSLProgramKind.h"
#include "src/sksl/SkSLProgramSettings.h"
#include "src/sksl/codegen/SkSLMetalCodeGenerator.h"
#include "src/sksl/codegen/SkSLNativeShader.h"
#include "src/sksl/ir/SkSLProgram.h"
#include "fuzz/Fuzz.h"
bool FuzzSKSL2Metal(const uint8_t *data, size_t size) {
SkSL::Compiler compiler;
SkSL::ProgramSettings settings;
std::unique_ptr<SkSL::Program> program =
compiler.convertProgram(SkSL::ProgramKind::kFragment,
std::string(reinterpret_cast<const char*>(data), size),
settings);
SkSL::NativeShader output;
if (!program || !SkSL::ToMetal(*program, SkSL::ShaderCapsFactory::Default(), &output)) {
return false;
}
return true;
}
#if defined(SK_BUILD_FOR_LIBFUZZER)
extern "C" int LLVMFuzzerTestOneInput(const uint8_t *data, size_t size) {
if (size > 3000) {
return 0;
}
FuzzSKSL2Metal(data, size);
return 0;
}
#endif