| |
| out vec4 sk_FragColor; |
| uniform vec4 colorGreen; |
| uniform vec4 colorRed; |
| vec4 main() { |
| vec4 scalar; |
| vec4 array[1]; |
| scalar = colorGreen * 0.5; |
| scalar.w = 2.0; |
| scalar.y *= 4.0; |
| scalar.yzw *= mat3(0.5); |
| scalar.zywx += vec4(0.25, 0.0, 0.0, 0.75); |
| scalar.x += scalar.w <= 1.0 ? scalar.z : 0.0; |
| array[0] = colorGreen * 0.5; |
| array[0].w = 2.0; |
| array[0].y *= 4.0; |
| array[0].yzw *= mat3(0.5); |
| array[0].zywx += vec4(0.25, 0.0, 0.0, 0.75); |
| array[0].x += array[0].w <= 1.0 ? array[0].z : 0.0; |
| return scalar == vec4(1.0, 1.0, 0.25, 1.0) && array[0] == vec4(1.0, 1.0, 0.25, 1.0) ? colorGreen : colorRed; |
| } |