blob: c179e17f205e9181903957c875fcaeed86fa5a8e [file] [log] [blame]
static float4 gl_Position;
static int gl_VertexIndex;
static int gl_InstanceIndex;
static float2 vcoord_Stage0;
struct SPIRV_Cross_Input
{
uint gl_VertexIndex : SV_VertexID;
uint gl_InstanceIndex : SV_InstanceID;
};
struct SPIRV_Cross_Output
{
noperspective float2 vcoord_Stage0 : TEXCOORD1;
float4 gl_Position : SV_Position;
};
void vert_main()
{
int _24 = gl_InstanceIndex % 200;
int x = _24;
int _27 = gl_InstanceIndex / 200;
int y = _27;
int _33 = (gl_InstanceIndex * 929) % 17;
int ileft = _33;
int _42 = (_33 + 1) + ((gl_InstanceIndex * 1637) % (17 - _33));
int iright = _42;
int _47 = (gl_InstanceIndex * 313) % 17;
int itop = _47;
int _55 = (_47 + 1) + ((gl_InstanceIndex * 1901) % (17 - _47));
int ibot = _55;
float outset = 0.03125f;
float _65 = 0.0f;
if (0 == ((_24 + _27) % 2))
{
_65 = -0.03125f;
}
else
{
_65 = 0.03125f;
}
outset = _65;
float _75 = (float(_33) * 0.0625f) - _65;
float l = _75;
float _79 = (float(_42) * 0.0625f) + _65;
float r = _79;
float t = (float(_47) * 0.0625f) - _65;
float b = (float(_55) * 0.0625f) + _65;
float _94 = 0.0f;
if (0 == (gl_VertexIndex % 2))
{
_94 = _75;
}
else
{
_94 = _79;
}
float2 vertexpos = 0.0f.xx;
vertexpos.x = float(_24) + _94;
float _106 = 0.0f;
if (0 == (gl_VertexIndex / 2))
{
_106 = t;
}
else
{
_106 = b;
}
vertexpos.y = float(y) + _106;
vcoord_Stage0.x = float((0 == (gl_VertexIndex % 2)) ? (-1) : 1);
vcoord_Stage0.y = float((0 == (gl_VertexIndex / 2)) ? (-1) : 1);
gl_Position = float4(vertexpos.x, vertexpos.y, 0.0f, 1.0f);
}
SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input)
{
gl_VertexIndex = int(stage_input.gl_VertexIndex);
gl_InstanceIndex = int(stage_input.gl_InstanceIndex);
vert_main();
SPIRV_Cross_Output stage_output;
stage_output.gl_Position = gl_Position;
stage_output.vcoord_Stage0 = vcoord_Stage0;
return stage_output;
}