| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _11_colorGreen : packoffset(c0); |
| float4 _11_colorRed : packoffset(c1); |
| row_major float2x2 _11_testMatrix2x2 : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _26) |
| { |
| bool ok = true; |
| bool _52 = false; |
| if (true) |
| { |
| float4 _43 = float4(_11_testMatrix2x2[0].x, _11_testMatrix2x2[0].y, _11_testMatrix2x2[1].x, _11_testMatrix2x2[1].y); |
| _52 = all(bool4(_43.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _43.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _43.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _43.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); |
| } |
| else |
| { |
| _52 = false; |
| } |
| ok = _52; |
| bool _64 = false; |
| if (_52) |
| { |
| float4 _61 = float4(_11_testMatrix2x2[0].x, _11_testMatrix2x2[0].y, _11_testMatrix2x2[1].x, _11_testMatrix2x2[1].y); |
| _64 = all(bool4(_61.x == float4(1.0f, 2.0f, 3.0f, 4.0f).x, _61.y == float4(1.0f, 2.0f, 3.0f, 4.0f).y, _61.z == float4(1.0f, 2.0f, 3.0f, 4.0f).z, _61.w == float4(1.0f, 2.0f, 3.0f, 4.0f).w)); |
| } |
| else |
| { |
| _64 = false; |
| } |
| ok = _64; |
| bool _86 = false; |
| if (_64) |
| { |
| int4 _79 = int4(int(_11_testMatrix2x2[0].x), int(_11_testMatrix2x2[0].y), int(_11_testMatrix2x2[1].x), int(_11_testMatrix2x2[1].y)); |
| _86 = all(bool4(_79.x == int4(1, 2, 3, 4).x, _79.y == int4(1, 2, 3, 4).y, _79.z == int4(1, 2, 3, 4).z, _79.w == int4(1, 2, 3, 4).w)); |
| } |
| else |
| { |
| _86 = false; |
| } |
| ok = _86; |
| bool _104 = false; |
| if (_86) |
| { |
| bool4 _100 = bool4(_11_testMatrix2x2[0].x != 0.0f, _11_testMatrix2x2[0].y != 0.0f, _11_testMatrix2x2[1].x != 0.0f, _11_testMatrix2x2[1].y != 0.0f); |
| _104 = all(bool4(_100.x == bool4(true, true, true, true).x, _100.y == bool4(true, true, true, true).y, _100.z == bool4(true, true, true, true).z, _100.w == bool4(true, true, true, true).w)); |
| } |
| else |
| { |
| _104 = false; |
| } |
| ok = _104; |
| float4 _105 = 0.0f.xxxx; |
| if (_104) |
| { |
| _105 = _11_colorGreen; |
| } |
| else |
| { |
| _105 = _11_colorRed; |
| } |
| return _105; |
| } |
| |
| void frag_main() |
| { |
| float2 _22 = 0.0f.xx; |
| sk_FragColor = main(_22); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |