| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _14_colorGreen : packoffset(c0); |
| float4 _14_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool TrueFalse_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _41 = false; |
| if (true) |
| { |
| int _38 = 1 + 1; |
| y = _38; |
| _41 = _38 == 3; |
| } |
| else |
| { |
| _41 = false; |
| } |
| if (_41) |
| { |
| return false; |
| } |
| else |
| { |
| bool _50 = false; |
| if (true) |
| { |
| _50 = y == 2; |
| } |
| else |
| { |
| _50 = false; |
| } |
| return _50; |
| } |
| } |
| |
| bool FalseTrue_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _59 = false; |
| if (1 == 2) |
| { |
| int _57 = 1 + 1; |
| y = _57; |
| _59 = _57 == 2; |
| } |
| else |
| { |
| _59 = false; |
| } |
| if (_59) |
| { |
| return false; |
| } |
| else |
| { |
| bool _67 = false; |
| if (true) |
| { |
| _67 = y == 1; |
| } |
| else |
| { |
| _67 = false; |
| } |
| return _67; |
| } |
| } |
| |
| bool FalseFalse_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _76 = false; |
| if (1 == 2) |
| { |
| int _74 = 1 + 1; |
| y = _74; |
| _76 = _74 == 3; |
| } |
| else |
| { |
| _76 = false; |
| } |
| if (_76) |
| { |
| return false; |
| } |
| else |
| { |
| bool _84 = false; |
| if (true) |
| { |
| _84 = y == 1; |
| } |
| else |
| { |
| _84 = false; |
| } |
| return _84; |
| } |
| } |
| |
| float4 main(float2 _86) |
| { |
| int _RESERVED_IDENTIFIER_FIXUP_2_y = 1; |
| int _91 = 1 + 1; |
| _RESERVED_IDENTIFIER_FIXUP_2_y = _91; |
| bool _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = false; |
| if (_91 == 2) |
| { |
| _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = _91 == 2; |
| } |
| else |
| { |
| _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = false; |
| } |
| bool _101 = false; |
| if (_RESERVED_IDENTIFIER_FIXUP_0_TrueTrue) |
| { |
| _101 = TrueFalse_b(); |
| } |
| else |
| { |
| _101 = false; |
| } |
| bool _105 = false; |
| if (_101) |
| { |
| _105 = FalseTrue_b(); |
| } |
| else |
| { |
| _105 = false; |
| } |
| bool _109 = false; |
| if (_105) |
| { |
| _109 = FalseFalse_b(); |
| } |
| else |
| { |
| _109 = false; |
| } |
| float4 _110 = 0.0f.xxxx; |
| if (_109) |
| { |
| _110 = _14_colorGreen; |
| } |
| else |
| { |
| _110 = _14_colorRed; |
| } |
| return _110; |
| } |
| |
| void frag_main() |
| { |
| float2 _24 = 0.0f.xx; |
| sk_FragColor = main(_24); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |