| diagnostic(off, derivative_uniformity); |
| diagnostic(off, chromium.unreachable_code); |
| struct FSOut { |
| @location(0) sk_FragColor: vec4<f32>, |
| }; |
| struct _GlobalUniforms { |
| colorGreen: vec4<f32>, |
| colorRed: vec4<f32>, |
| }; |
| @binding(0) @group(0) var<uniform> _globalUniforms: _GlobalUniforms; |
| fn unpremul_h4h4(color: vec4<f32>) -> vec4<f32> { |
| { |
| let _skTemp0 = max(color.w, 0.0001); |
| return vec4<f32>(color.xyz / _skTemp0, color.w); |
| } |
| } |
| fn live_fn_h4h4h4(a: vec4<f32>, b: vec4<f32>) -> vec4<f32> { |
| { |
| return a + b; |
| } |
| } |
| fn _skslMain(coords: vec2<f32>) -> vec4<f32> { |
| { |
| var a: vec4<f32>; |
| var b: vec4<f32>; |
| { |
| let _skTemp1 = live_fn_h4h4h4(vec4<f32>(3.0), vec4<f32>(-5.0)); |
| a = _skTemp1; |
| } |
| { |
| let _skTemp2 = unpremul_h4h4(vec4<f32>(1.0)); |
| b = _skTemp2; |
| } |
| return select(_globalUniforms.colorRed, _globalUniforms.colorGreen, vec4<bool>(any(a != vec4<f32>(0.0)) && any(b != vec4<f32>(0.0)))); |
| } |
| } |
| @fragment fn main() -> FSOut { |
| var _stageOut: FSOut; |
| _stageOut.sk_FragColor = _skslMain(/*fragcoord*/ vec2<f32>()); |
| return _stageOut; |
| } |